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Zero Team (set 1) ARCADE ROM


Seibu Kaihatsu 1993

Below is a table representhing the roms for Zero Team (set 1) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

zeroteam
Zero Team (set 1)
 
? chips:
1.5k
8x256.0kbits
0x000000 ->

3.6k
8x256.0kbits
0x000002 ->

2.6l
8x256.0kbits
0x000001 ->

4.5l
8x256.0kbits
0x000003 ->

sound
8x64.0kbits
0x000000 ->

7.5s
8x64.0kbits
0x000000 ->

8.5r
8x64.0kbits
0x000001 ->

pcm
8x256.0kbits
0x00000 ->

 
typing.Any chips:


 
zeroteaa
Zero Team (set 2)
 
? chips:
1.bin
8x256.0kbits
0x000000 ->

3.bin
8x256.0kbits
0x000002 ->

2.bin
8x256.0kbits
0x000001 ->

4.bin
8x256.0kbits
0x000003 ->

5.bin
8x64.0kbits
0x000000 ->

7.bin
8x64.0kbits
0x000000 ->

8.bin
8x64.0kbits
0x000001 ->

pcm
8x256.0kbits
0x00000 ->

 
typing.Any chips:


 
nzerotea
New Zero Team
 
? chips:
prg1
8x512.0kbits
0x000000 ->

prg2
8x512.0kbits
0x000001 ->

sound
8x64.0kbits
0x000000 ->

fix1
8x64.0kbits
0x000000 ->

fix2
8x64.0kbits
0x000001 ->

back-1
8x1.0Mbits
0x000000 ->

back-2
8x512.0kbits
0x100000 ->

obj-1
8x2.0Mbits
0x000000 ->

obj-2
8x2.0Mbits
0x000002 ->

pcm
8x256.0kbits
0x00000 ->