Spectrum game maps
Tiny, but nice.
CHUCKIE EGG 2 MAP
The map wraps around at the "railway level".
DAN DARE MAP
The level is presented like it is in be beginning of the game - ie. all SDS-locks are not in place and all doors are closed.
This map contains quite a lot of "errors", but that's the level designer's fault, not mine :)
DYNAMITE DAN MAP
You will probably notice that the leftmost and rightmost screens are identical. That is because the map wraps around from the edges. The map contains all nasties and food, but none of the special items - they are in different place every game, so they were not included here.
A game where the gameplay is completely based on poor playability - well, at least the vegetation looks nice...
Not much sense playability/tips -wise, the the map does look nice :)
This map is what you see when you play the game on "extremely easy"-difficulty level. On harder levels some doors are closed, and some red platform are missing to make jumping more difficult. It is noteworthy, that the center of the big blue base or the rooms in middle of the warehouse are not accessible no matter what - if those rooms are entered via memory hacking, the game will reset.
SACRED ARMOUR OF ANTIRIAD MAP
The map wraps arounds horizontally.
The map contains none of the special items - they are in different place every game, so they were not included here.
The absolutely HUGE map of Tantalus. The level is presented in the state in which it is in the beginning of the game - all lock units are unopened and doors closed.