CAPCOM NAOMI IO BOARD

Capcom Naomi converter The Capcom Naomi IO-board/converter/adapter allows you to plug a Naomi system into any JAMMA cabinet. While Sega's own IO boards allow you to do the same, Capcom's converter is the best way to do it, because:

The connectors on the Capcom IO are:
  1. Power output (supplies power to your Naomi motherboard)
  2. VGA in (video, standard or high resolution, no medium resolution)
  3. USB in (for controls)
  4. RCA in (audio)
  5. Volume adjustment
  6. Capcom kick harness (unlike Sega IOs, Capcom IO does not use "unmapped" JAMMA pins for extra buttons, you must use this connector instead. Also, you connect 3P and 4P controls here)
  7. JAMMA (connect your cabinet here)

EXTRA BUTTONS & 4 PLAYER MODE

2 player / 4 player mode switches There are two switches and one button located inside the metal case, behind the JAMMA connector:

  1. Switches between composite and separate H/V syncs. If it is set to "right", composite sync is selected.
  2. This button works as a Test button. You can of course use the Test and Service buttons on the Naomi itself, which is actually preferred as when you have JAMMA connector connected to the IO, this button can be quite hard to reach.
  3. This button switches between 2 player and 4 player mode. If it is set to "right", the Capcom IO will act as a normal Sega IO with 2 players and 3 buttons on the JAMMA edge connectors (extra buttons must be connected via Capcom kick harness). If it is set to "left" (like in the picture above), the IO will run in 4 player mode - 2 players via JAMMA plus two additional players whose inputs are connected thru the Capcom kick hareness.

    Note, that if you change the position of this switch, you must power off the Naomi system before changes take effect!

PINOUTS FOR BOTH MODES

Below you can see a side view of the Capcom IO board. The points of interest here are:

  1. Mystery? switch
  2. Test button
  3. 2 player (right) / 4 player mode (left) selector
  4. Capcom kick harness pin #33
  5. Capcom kick harness pin #34
  6. Capcom kick harness pin #1
  7. Capcom kick harness pin #2.
If you need voltage for your extra controllers, pins 32 and 31 provide around 12v.

Side view, viewed from the JAMMA connector's side

4 player mode pinout:
Function:
1P - GND
1P - Coin
1P - Start
1P - Up
1P - Down
1P - Left
1P - Right
1P - Button 1
1P - Button 2
1P - Button 3
1P - Button 4

2P - GND
2P - Coin
2P - Start
2P - Up
2P - Down
2P - Left
2P - Right
2P - Button 1
2P - Button 2
2P - Button 3
2P - Button 4
Pin #:
34
26
24
22
20
18
16
14
12
10
8

33
25
23
21
19
17
15
13
11
9
7
2 player mode pinout:
Function:
1P - GND
1P - Button 4
1P - Button 5
1P - Button 6

2P - GND
2P - Button 4
2P - Button 5
2P - Button 6
Pin #:
34
19
17
15

33
21
23
9

TESTING THE INPUTS

When wiring the controls, go to the operator menu by pressing the TEST button. Then select "JVS TEST" and from there select "INPUT TEST". On that screen you can test controls, which are shown on the screen in following order:

	   PLAYER x [START][?][UP][DOWN][LEFT][RIGHT][BUTTON#1][BUTTON#2]
	            [BUTTON#3][BUTTON#4][BUTTON#5][BUTTON#6]...
	

CPS-2/3 KICK HARNESSES

Pinout of CPS-2 and CPS-3 kick harnesses are the same as the 4 player Naomi Capcom IO! Simply plug in and play!