STAGE 1 - TO THE CLOUDS
Start in the lower right corner (big yellow square) and advance to the right. The special locations are listed in order, starting from the start area:
- 11 - Special Flag Location - if "HIT!", receive 1 Solvalou Marker and 1 Shield Marker
- 12,13,22,23 - Clouds - If you stop in a cloud location, you must battle with Syndregram (strength 3). If you win, you may proceed to the next Stage. However, if you have already gone throught a full lap, you can proceed to the next Stage without having to battle the Syndregram.
- First player to enter the next Stage receives 3 Solvalou Markers and 3 Extra Weapon Markers
- Second player receives 2 Solvalou Markers and 3 Extra Weapon Markers
- Third player receives 2 Solvalou Markers and 2 Extra Weapon Markers
- Fourth player receives 2 Solvalou Markers and 1 Extra Weapon Markers
- 14 - Special Flag Location - if "HIT!", receive 1 Solvalou Marker
- 18 - If "HIT!", receive either 1 Shield Marker or 1 Extra Weapon Marker
STAGE 2 - INTO ANDOR GENESIS
Start from the bottom (at Andor Genesis) and advance upwards. The special locations are listed in order, starting from the start area:
- 1 - Andor Genesis - You can not leave the starting location until you have defeated the Andor Gensis (strength 2, 3 battles)
- 21 - If "HIT!", receive 1 Solvalou Marker
- 22 - Exit - receive 1 Solvalou Marker and proceed to next Stage
STAGE 3 - CAVERNS
Start from the bottom and advance upwards. The special locations are listed in order, starting from the start area:
- 3,4,8,10 - Pitol Space - draw a Battle Card. If it is a "HIT!", advance out of the loop (location 12). If it is a "MISTAKE", you can not leave the loop this lap - you can try to leave the loop on your next lap.
- 12 - Pitol Space - If you get "HIT!" while in the loop, move here.
- 13 - You can choose if you take the upper or lower route.
- 14 (upper) - You must stop on this location. As this is a battle with multiple enemies, you may use a Extra Weapon Card to give you +1 bonus to your die roll, but you may not use it here to automatically destroy one enemy. If you win the battle, receive 1 Extra Weapon Marker, 1 Shield Marker and 1 Solvalou Marker.
- 15 (upper) - Exit - Receive 1 Solvalou Marker and advance to next Stage
- 21 (lower) - Exit - Same as 15 (upper) - Receive 1 Solvalou Marker and advance to next Stage
STAGE 4 - TUNNEL
Start from the bottom and advance upwards. The special locations are listed in order, starting from the start area:
- 7 - Daley - Pick a Blaster Card. If you get "MISTAKE", you must try again on your next turn. If you get "HIT!", pick up Daley and attach it to your Solvalou Mover. When you have Daley attached, you get a Super Zapper which gives a +1 bonus to you combat die rolls. If you combine it with an Extra Weapon Marker, you get +2 bonus!
- 17 - Exit - Proceed to next Stage without picking any Markers.
STAGE 5 - VOLCANIC ZONE
- 1 - Start - You may not move away from this location until you have defeated Andor Genesis
- 3,6,8,10 - Air-to-ground battle, but if you lose, you must fight again with a battle card.
- If you get "HIT!", receive 1 Solvalou Marker
- 13 - Exit - Proceed to next Stage without picking any Markers.
STAGE 6 - GUMP APPROACH
- 3 - Phantom! - If you get "HIT!", receive 2 Extra Weapon Markers and 2 Shield Markers.
- 12 - You must stop here. If you win the battle against multiple enemies, receive 2 Extra Weapon Markers, 2 Shield Markers and 2 Solvalou Markers. If you lose, you must stay here on your next turn and battle the enemy. You may not leave until you are victorious.
- 13 - Exit - Proceed to the final Stage without picking any Markers.
STAGE 7 - GUMP FORTRESS
- Junction locations - if you lose, you must fight again with a battle card. You can choose your path.
- Final location - Battle with Gump!
- Take the topmost Cockpit Card. The Cockpit Card shows you the attack strength of your Solvalou craft when attacking from different directions.
- Draw a Braglease Card
- Substract the Solvalou attack strength from the Braglease Card. Remember to use the correct direction: for example if the arrow in the Braglease card points to the left, use the leftmost attack strength valueas the Solvalou attack strength.
- Use the number you got from the previous step as the enemy attack strength. Now perform a standard just like a normal air-to-ground battle. Remeber that you can use one of your Extra Weapon Markers, but you can not use your Super Zapper bonus.
- If you win the battle, you destroy one Gump marker. You can choose to fight again or let the next player play his/her turn.
- If you loose the battle, you take damage as explained in the main rules.
- The player who destroys the last Gump marker is the winner!