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Tornado? (bootleg set 1) ARCADE ROM


Jeutel 1980

Below is a table representing the roms for Tornado? (bootleg set 1) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

defender
Defender (Red label)
 
? chips:
defend.1
8x2kbits
0x0d000 ->

defend.4
8x2kbits
0x0d800 ->

defend.2
8x4kbits
0x0e000 ->

defend.3
8x4kbits
0x0f000 ->

defend.9
8x2kbits
0x10000 ->

defend.12
8x2kbits
0x10800 ->

defend.8
8x2kbits
0x11000 ->

defend.11
8x2kbits
0x11800 ->

defend.7
8x2kbits
0x12000 ->

defend.10
8x2kbits
0x12800 ->

defend.6
8x2kbits
0x13000 ->

defend.snd
8x2kbits
0xf800 ->

 
defendg
Defender (Green label)
 
? chips:
defeng01.bin
8x2kbits
0x0d000 ->

defeng04.bin
8x2kbits
0x0d800 ->

defeng02.bin
8x4kbits
0x0e000 ->

defeng03.bin
8x4kbits
0x0f000 ->

defeng09.bin
8x2kbits
0x10000 ->

defeng12.bin
8x2kbits
0x10800 ->

defeng08.bin
8x2kbits
0x11000 ->

defeng11.bin
8x2kbits
0x11800 ->

defeng07.bin
8x2kbits
0x12000 ->

defeng10.bin
8x2kbits
0x12800 ->

defeng06.bin
8x2kbits
0x13000 ->

defend.snd
8x2kbits
0xf800 ->

 
defendw
Defender (White label)
 
? chips:
wb01.bin
8x4kbits
0x0d000 ->

defeng02.bin
8x4kbits
0x0e000 ->

wb03.bin
8x4kbits
0x0f000 ->

defeng09.bin
8x2kbits
0x10000 ->

defeng12.bin
8x2kbits
0x10800 ->

defeng08.bin
8x2kbits
0x11000 ->

defeng11.bin
8x2kbits
0x11800 ->

defeng07.bin
8x2kbits
0x12000 ->

defeng10.bin
8x2kbits
0x12800 ->

defeng06.bin
8x2kbits
0x13000 ->

defend.snd
8x2kbits
0xf800 ->

 
defndjeu
Defender ? (bootleg)
 
? chips:
15
8x4kbits
0x0d000 ->

16
8x4kbits
0x0e000 ->

17
8x4kbits
0x0f000 ->

18
8x4kbits
0x10000 ->

19
8x4kbits
0x11000 ->

20
8x4kbits
0x12000 ->

21
8x4kbits
0x13000 ->

s
8x2kbits
0xf800 ->

 
tornado1
Tornado? (bootleg set 1)
 
? chips:
torna1.bin
8x4kbits
0x0d000 ->

torna3.bin
8x4kbits
0x0e000 ->

torna4.bin
8x4kbits
0x0f000 ->

tornc4.bin
8x4kbits
0x10000 ->

tornb1.bin
8x4kbits
0x11000 ->

tornb3.bin
8x4kbits
0x12000 ->

tornb4.bin
8x4kbits
0x13000 ->

tornb6.bin
8x2kbits
0xf800 ->

 
tornado2
Tornado? (bootleg set 2)
 
? chips:
tto15.bin
8x4kbits
0x0d000 ->

to16.bin
8x4kbits
0x0e000 ->

tto17.bin
8x4kbits
0x0f000 ->

to21.bin
8x4kbits
0x10000 ->

to19.bin
8x4kbits
0x11000 ->

to20.bin
8x4kbits
0x12000 ->

to18.bin
8x4kbits
0x13000 ->

to_s.bin
8x2kbits
0xf800 ->

 
zero
Zero ?
 
? chips:
zero-15
8x4kbits
0x0d000 ->

zero-16
8x4kbits
0x0e000 ->

zero-17
8x4kbits
0x0f000 ->

zero-18
8x4kbits
0x10000 ->

zero-19
8x4kbits
0x11000 ->

zero-20
8x4kbits
0x12000 ->

zero-21
8x4kbits
0x13000 ->

defend.snd
8x2kbits
0xf800 ->

 
defcmnd
Defense Command (set 1)
 
? chips:
defcmnda.1
8x4kbits
0x0d000 ->

defcmnda.2
8x4kbits
0x0e000 ->

defcmnda.3
8x4kbits
0x0f000 ->

defcmnda.10
8x2kbits
0x10000 ->

defcmnda.7
8x2kbits
0x10800 ->

defcmnda.9
8x2kbits
0x11000 ->

defcmnda.6
8x2kbits
0x11800 ->

defcmnda.8
8x2kbits
0x12000 ->

defcmnda.5
8x2kbits
0x12800 ->

defcmnda.4
8x2kbits
0x13000 ->

defcmnda.snd
8x2kbits
0xf800 ->

 
defence
Defence Command
 
? chips:
1
8x4kbits
0x0d000 ->

2
8x4kbits
0x0e000 ->

3
8x4kbits
0x0f000 ->

0
8x2kbits
0x10000 ->

7
8x2kbits
0x10800 ->

9
8x2kbits
0x11000 ->

6
8x2kbits
0x11800 ->

8
8x2kbits
0x12000 ->

5
8x2kbits
0x12800 ->

4
8x2kbits
0x13000 ->

defcmnda.snd
8x2kbits
0xf800 ->