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Syvalion (Japan) ARCADE ROM


Taito Corporation 1988

Below is a table representhing the roms for Syvalion (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

syvalion
Syvalion (Japan)
 
CPU1 chips:

b51-20.bin
8x128.0kbits
0x00000 ->


b51-22.bin
8x128.0kbits
0x00001 ->


b51-19.bin
8x128.0kbits
0x40000 ->


b51-21.bin
8x128.0kbits
0x40001 ->

 
CPU2 chips:

b51-23.bin
8x16.0kbits
0x00000 ->

 
GFX1 chips:

b51-16.bin
8x128.0kbits
0x000000 ->


b51-12.bin
8x128.0kbits
0x000001 ->


b51-15.bin
8x128.0kbits
0x040000 ->


b51-11.bin
8x128.0kbits
0x040001 ->


b51-08.bin
8x128.0kbits
0x100000 ->


b51-04.bin
8x128.0kbits
0x100001 ->


b51-07.bin
8x128.0kbits
0x140000 ->


b51-03.bin
8x128.0kbits
0x140001 ->


b51-14.bin
8x128.0kbits
0x200000 ->


b51-10.bin
8x128.0kbits
0x200001 ->


b51-13.bin
8x128.0kbits
0x240000 ->


b51-09.bin
8x128.0kbits
0x240001 ->


b51-06.bin
8x128.0kbits
0x300000 ->


b51-02.bin
8x128.0kbits
0x300001 ->


b51-05.bin
8x128.0kbits
0x340000 ->


b51-01.bin
8x128.0kbits
0x340001 ->

 
SOUND1 chips:

b51-18.bin
8x512.0kbits
0x00000 ->

 
SOUND2 chips:

b51-17.bin
8x512.0kbits
0x00000 ->