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Stinger ARCADE ROM


Seibu Denshi 1983

Below is a table representhing the roms for Stinger and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

stinger
Stinger
 
? chips:
1-5j.bin
8x8.0kbits
0x0000 ->

2-6j.bin
8x8.0kbits
0x2000 ->

3-8j.bin
8x8.0kbits
0x4000 ->

4-9j.bin
8x8.0kbits
0x6000 ->

5-10j.bin
8x8.0kbits
0x8000 ->

6-9f.bin
8x8.0kbits
0x0000 ->

7-9e.bin
8x8.0kbits
0x0000 ->

8-11e.bin
8x8.0kbits
0x2000 ->

9-14e.bin
8x8.0kbits
0x4000 ->

10-9h.bin
8x8.0kbits
0x0000 ->

11-11h.bin
8x8.0kbits
0x2000 ->

12-14h.bin
8x8.0kbits
0x4000 ->

stinger.a7
8x256bits
0x0000 ->

stinger.b7
8x256bits
0x0100 ->

stinger.a8
8x256bits
0x0200 ->

 
stinger2
Stinger (prototype?)
 
? chips:
n1.bin
8x8.0kbits
0x0000 ->

n2.bin
8x8.0kbits
0x2000 ->

n3.bin
8x8.0kbits
0x4000 ->

n4.bin
8x8.0kbits
0x6000 ->

n5.bin
8x8.0kbits
0x8000 ->

6-9f.bin
8x8.0kbits
0x0000 ->

7-9e.bin
8x8.0kbits
0x0000 ->

8-11e.bin
8x8.0kbits
0x2000 ->

9-14e.bin
8x8.0kbits
0x4000 ->

10.bin
8x8.0kbits
0x0000 ->

11.bin
8x8.0kbits
0x2000 ->

12.bin
8x8.0kbits
0x4000 ->

stinger.a7
8x256bits
0x0000 ->

stinger.b7
8x256bits
0x0100 ->

stinger.a8
8x256bits
0x0200 ->