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Syusse Oozumou (Japan) ARCADE ROM


Technos 1984

Below is a table representhing the roms for Syusse Oozumou (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

ssozumo
Syusse Oozumou (Japan)
 
CPU1 chips:

ic61.g01
8x8.0kbits
0x06000 ->


ic60.g11
8x8.0kbits
0x08000 ->


ic59.g21
8x8.0kbits
0x0a000 ->


ic58.g31
8x8.0kbits
0x0c000 ->


ic57.g41
8x8.0kbits
0x0e000 ->

 
CPU2 chips:

ic47.g50
8x8.0kbits
0x04000 ->


ic46.g60
8x8.0kbits
0x06000 ->


ic45.g70
8x8.0kbits
0x08000 ->


ic44.g80
8x8.0kbits
0x0a000 ->


ic43.g90
8x8.0kbits
0x0c000 ->


ic42.ga0
8x8.0kbits
0x0e000 ->

 
GFX1 chips:

ic22.gq0
8x8.0kbits
0x00000 ->


ic23.gr0
8x8.0kbits
0x02000 ->


ic21.gs0
8x8.0kbits
0x04000 ->

 
GFX2 chips:

ic69.gt0
8x8.0kbits
0x00000 ->


ic59.gu0
8x8.0kbits
0x02000 ->


ic81.gv0
8x8.0kbits
0x04000 ->

 
GFX3 chips:

ic06.gg0
8x8.0kbits
0x00000 ->


ic05.gh0
8x8.0kbits
0x02000 ->


ic04.gi0
8x8.0kbits
0x04000 ->


ic03.gj0
8x8.0kbits
0x06000 ->


ic02.gk0
8x8.0kbits
0x08000 ->


ic29.gl0
8x8.0kbits
0x0a000 ->


ic28.gm0
8x8.0kbits
0x0c000 ->


ic27.gn0
8x8.0kbits
0x0e000 ->


ic26.go0
8x8.0kbits
0x10000 ->


ic25.gp0
8x8.0kbits
0x12000 ->


ic44.gb0
8x8.0kbits
0x14000 ->


ic43.gc0
8x8.0kbits
0x16000 ->


ic42.gd0
8x8.0kbits
0x18000 ->


ic41.ge0
8x8.0kbits
0x1a000 ->


ic40.gf0
8x8.0kbits
0x1c000 ->

 
PROMS chips:

ic33.gz0
8x32bits
0x00000 ->


ic30.gz2
8x32bits
0x00020 ->


ic32.gz1
8x32bits
0x00040 ->


ic31.gz3
8x32bits
0x00060 ->