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Shadow Land ARCADE ROM


Namco 1987

Below is a table representhing the roms for Shadow Land and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

shadowld
Shadow Land
 
? chips:
yd1_s0.bin
8x64.0kbits
0x0c000 ->

yd1_s1.bin
8x64.0kbits
0x1c000 ->

ns1-mcu.bin
8x4.0kbits
0x0f000 ->

yd_voi-0.bin
8x128.0kbits
0x10000 ->

yd_voi-1.bin
8x128.0kbits
0x30000 ->

yd_voi-2.bin
8x128.0kbits
0x50000 ->

yd_chr-8.bin
8x128.0kbits
0x00000 ->

yd_chr-0.bin
8x128.0kbits
0x00000 ->

yd_chr-1.bin
8x128.0kbits
0x20000 ->

yd_chr-2.bin
8x128.0kbits
0x40000 ->

yd_chr-3.bin
8x128.0kbits
0x60000 ->

yd_chr-4.bin
8x128.0kbits
0x80000 ->

yd_chr-5.bin
8x128.0kbits
0xa0000 ->

yd_chr-6.bin
8x128.0kbits
0xc0000 ->

yd_chr-7.bin
8x128.0kbits
0xe0000 ->

yd_obj-0.bin
8x128.0kbits
0x00000 ->

yd_obj-1.bin
8x128.0kbits
0x20000 ->

yd_obj-2.bin
8x128.0kbits
0x40000 ->

yd_obj-3.bin
8x128.0kbits
0x60000 ->

yd_obj-4.bin
8x128.0kbits
0x80000 ->

yd3_obj5.bin
8x64.0kbits
0xa0000 ->

 
youkaidk
Yokai Douchuuki (Japan new version)
 
? chips:
yd1.sd0
8x64.0kbits
0x0c000 ->

yd1.sd1
8x64.0kbits
0x1c000 ->

ns1-mcu.bin
8x4.0kbits
0x0f000 ->

yd_voi-0.bin
8x128.0kbits
0x10000 ->

yd_voi-1.bin
8x128.0kbits
0x30000 ->

yd_voi-2.bin
8x128.0kbits
0x50000 ->

yd_chr-8.bin
8x128.0kbits
0x00000 ->

yd_chr-0.bin
8x128.0kbits
0x00000 ->

yd_chr-1.bin
8x128.0kbits
0x20000 ->

yd_chr-2.bin
8x128.0kbits
0x40000 ->

yd_chr-3.bin
8x128.0kbits
0x60000 ->

yd_chr-4.bin
8x128.0kbits
0x80000 ->

yd_chr-5.bin
8x128.0kbits
0xa0000 ->

yd_chr-6.bin
8x128.0kbits
0xc0000 ->

yd_chr-7.bin
8x128.0kbits
0xe0000 ->

yd_obj-0.bin
8x128.0kbits
0x00000 ->

yd_obj-1.bin
8x128.0kbits
0x20000 ->

yd_obj-2.bin
8x128.0kbits
0x40000 ->

yd_obj-3.bin
8x128.0kbits
0x60000 ->

yd_obj-4.bin
8x128.0kbits
0x80000 ->

 
typing.Any chips:

 
yokaidko
Yokai Douchuuki (Japan old version)
 
? chips:
yd1.sd0
8x64.0kbits
0x0c000 ->

yd1.sd1
8x64.0kbits
0x1c000 ->

ns1-mcu.bin
8x4.0kbits
0x0f000 ->

yd_voi-0.bin
8x128.0kbits
0x10000 ->

yd_voi-1.bin
8x128.0kbits
0x30000 ->

yd_voi-2.bin
8x128.0kbits
0x50000 ->

yd_chr-8.bin
8x128.0kbits
0x00000 ->

yd_chr-0.bin
8x128.0kbits
0x00000 ->

yd_chr-1.bin
8x128.0kbits
0x20000 ->

yd_chr-2.bin
8x128.0kbits
0x40000 ->

yd_chr-3.bin
8x128.0kbits
0x60000 ->

yd_chr-4.bin
8x128.0kbits
0x80000 ->

yd_chr-5.bin
8x128.0kbits
0xa0000 ->

yd_chr-6.bin
8x128.0kbits
0xc0000 ->

yd_chr-7.bin
8x128.0kbits
0xe0000 ->

yd_obj-0.bin
8x128.0kbits
0x00000 ->

yd_obj-1.bin
8x128.0kbits
0x20000 ->

yd_obj-2.bin
8x128.0kbits
0x40000 ->

yd_obj-3.bin
8x128.0kbits
0x60000 ->

yd_obj-4.bin
8x128.0kbits
0x80000 ->

 
typing.Any chips: