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Scion ARCADE ROM


Seibu Denshi 1984

Below is a table representhing the roms for Scion and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

scion
Scion
 
CPU1 chips:

sc1
8x8.0kbits
0x0000 ->


sc2
8x8.0kbits
0x2000 ->


sc3
8x8.0kbits
0x4000 ->


4.9j
8x8.0kbits
0x6000 ->


5.10j
8x8.0kbits
0x8000 ->

 
CPU2 chips:

sc6
8x8.0kbits
0x0000 ->


6.9f
8x8.0kbits
0x0000 ->

 
GFX1 chips:

7.10e
8x8.0kbits
0x0000 ->


8.12e
8x8.0kbits
0x2000 ->


9.15e
8x8.0kbits
0x4000 ->

 
GFX2 chips:

10.10h
8x8.0kbits
0x0000 ->


11.12h
8x8.0kbits
0x2000 ->


12.15h
8x8.0kbits
0x4000 ->

 
PROMS chips:

82s129.7a
8x256bits
0x0000 ->


82s129.7b
8x256bits
0x0100 ->


82s129.8a
8x256bits
0x0200 ->

 
scionc
Scion (Cinematronics)
 
CPU1 chips:

1.5j
8x8.0kbits
0x0000 ->


2.6j
8x8.0kbits
0x2000 ->


3.8j
8x8.0kbits
0x4000 ->


4.9j
8x8.0kbits
0x6000 ->


5.10j
8x8.0kbits
0x8000 ->

 
CPU2 chips:

6.9f
8x8.0kbits
0x0000 ->

 
GFX1 chips:

7.10e
8x8.0kbits
0x0000 ->


8.12e
8x8.0kbits
0x2000 ->


9.15e
8x8.0kbits
0x4000 ->

 
GFX2 chips:

10.10h
8x8.0kbits
0x0000 ->


11.12h
8x8.0kbits
0x2000 ->


12.15h
8x8.0kbits
0x4000 ->

 
PROMS chips:

82s129.7a
8x256bits
0x0000 ->


82s129.7b
8x256bits
0x0100 ->


82s129.8a
8x256bits
0x0200 ->