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Rolling Thunder 2 ARCADE ROM


Namco 1990

Below is a table representhing the roms for Rolling Thunder 2 and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

rthun2
Rolling Thunder 2
 
? chips:
mpr0.bin
8x128.0kbits
0x000000 ->

mpr1.bin
8x128.0kbits
0x000001 ->

spr0.bin
8x64.0kbits
0x000000 ->

spr1.bin
8x64.0kbits
0x000001 ->

snd0.bin
8x16.0kbits
0x00c000 ->

snd1.bin
8x128.0kbits
0x030000 ->

sys2mcpu.bin
8x8.0kbits
0x000000 ->

sys2c65c.bin
8x32.0kbits
0x008000 ->

obj0.bin
8x512.0kbits
0x000000 ->

obj1.bin
8x512.0kbits
0x080000 ->

obj2.bin
8x512.0kbits
0x100000 ->

obj3.bin
8x512.0kbits
0x180000 ->

chr0.bin
8x512.0kbits
0x000000 ->

chr1.bin
8x512.0kbits
0x080000 ->

roz0.bin
8x512.0kbits
0x000000 ->

shape.bin
8x512.0kbits
0x000000 ->

voi1.bin
8x512.0kbits
0x000000 ->

voi2.bin
8x512.0kbits
0x080000 ->

 
rthun2j
Rolling Thunder 2 (Japan)
 
? chips:
mpr0j.bin
8x128.0kbits
0x000000 ->

mpr1j.bin
8x128.0kbits
0x000001 ->

spr0j.bin
8x64.0kbits
0x000000 ->

spr1j.bin
8x64.0kbits
0x000001 ->

snd0.bin
8x16.0kbits
0x00c000 ->

snd1.bin
8x128.0kbits
0x030000 ->

sys2mcpu.bin
8x8.0kbits
0x000000 ->

sys2c65c.bin
8x32.0kbits
0x008000 ->

obj0.bin
8x512.0kbits
0x000000 ->

obj1.bin
8x512.0kbits
0x080000 ->

obj2.bin
8x512.0kbits
0x100000 ->

obj3.bin
8x512.0kbits
0x180000 ->

chr0.bin
8x512.0kbits
0x000000 ->

chr1.bin
8x512.0kbits
0x080000 ->

roz0.bin
8x512.0kbits
0x000000 ->

shape.bin
8x512.0kbits
0x000000 ->

voi1.bin
8x512.0kbits
0x000000 ->

voi2.bin
8x512.0kbits
0x080000 ->