[ 0 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ]

<< back

King & Balloon (US) ARCADE ROM


Namco 1980

Below is a table representhing the roms for King & Balloon (US) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

kingball
King & Balloon (US)
 
CPU1 chips:

prg1.7f
8x4.0kbits
0x0000 ->


prg2.7j
8x4.0kbits
0x1000 ->


prg3.7l
8x2.0kbits
0x2000 ->

 
CPU2 chips:

kbe1.ic4
8x2.0kbits
0x0000 ->


kbe2.ic5
8x2.0kbits
0x0800 ->


kbe3.ic6
8x2.0kbits
0x1000 ->


kbe2.ic7
8x2.0kbits
0x1800 ->

 
GFX1 chips:

chg1.1h
8x2.0kbits
0x0000 ->


chg2.1k
8x2.0kbits
0x1000 ->

 
PROMS chips:

kb2-1
8x32bits
0x0000 ->

 
kingbalj
King & Balloon (Japan)
 
CPU1 chips:

prg1.7f
8x4.0kbits
0x0000 ->


prg2.7j
8x4.0kbits
0x1000 ->


prg3.7l
8x2.0kbits
0x2000 ->

 
CPU2 chips:

kbj1.ic4
8x2.0kbits
0x0000 ->


kbj2.ic5
8x2.0kbits
0x0800 ->


kbj3.ic6
8x2.0kbits
0x1000 ->


kbj2.ic7
8x2.0kbits
0x1800 ->

 
GFX1 chips:

chg1.1h
8x2.0kbits
0x0000 ->


chg2.1k
8x2.0kbits
0x1000 ->

 
PROMS chips:

kb2-1
8x32bits
0x0000 ->