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Genshi-Tou 1930's ARCADE ROM


SNK 1989

Below is a table representing the roms for Genshi-Tou 1930's and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

prehisle
Prehistoric Isle in 1930 (World)
 
? chips:
gt.2
8x128kbits
0x00000 ->

gt.3
8x128kbits
0x00001 ->

gt.1
8x64kbits
0x000000 ->

gt15.b15
8x32kbits
0x000000 ->

pi8914.b14
8x256kbits
0x000000 ->

pi8916.h16
8x256kbits
0x000000 ->

pi8910.k14
8x512kbits
0x000000 ->

gt.5
8x128kbits
0x080000 ->

gt.11
8x64kbits
0x000000 ->

gt.4
8x128kbits
0x000000 ->

 
prehislu
Prehistoric Isle in 1930 (US)
 
? chips:
gt-u2.2h
8x128kbits
0x00000 ->

gt-u3.3h
8x128kbits
0x00001 ->

gt.1
8x64kbits
0x000000 ->

gt15.b15
8x32kbits
0x000000 ->

pi8914.b14
8x256kbits
0x000000 ->

pi8916.h16
8x256kbits
0x000000 ->

pi8910.k14
8x512kbits
0x000000 ->

gt.5
8x128kbits
0x080000 ->

gt.11
8x64kbits
0x000000 ->

gt.4
8x128kbits
0x000000 ->

 
gensitou
Genshi-Tou 1930's
 
? chips:
gt2j.bin
8x128kbits
0x00000 ->

gt3j.bin
8x128kbits
0x00001 ->

gt.1
8x64kbits
0x000000 ->

gt15.b15
8x32kbits
0x000000 ->

pi8914.b14
8x256kbits
0x000000 ->

pi8916.h16
8x256kbits
0x000000 ->

pi8910.k14
8x512kbits
0x000000 ->

gt.5
8x128kbits
0x080000 ->

gt.11
8x64kbits
0x000000 ->

gt.4
8x128kbits
0x000000 ->