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Gekitsui Oh (Japan) ARCADE ROM


Data East Corporation 1985

Below is a table representhing the roms for Gekitsui Oh (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

gekitsui
Gekitsui Oh (Japan)
 
CPU1 chips:

ct01
8x32.0kbits
0x8000 ->

 
CPU2 chips:

ct08.16a
8x16.0kbits
0x4000 ->


cty07.14a
8x16.0kbits
0x8000 ->


ct06.13a
8x16.0kbits
0xc000 ->

 
CPU3 chips:

ct00.1c
8x8.0kbits
0xe000 ->

 
GFX1 chips:

ct05
8x16.0kbits
0x00000 ->

 
GFX2 chips:

ct02.14c
8x32.0kbits
0x00000 ->


ct03.15c
8x32.0kbits
0x08000 ->


ct04.17c
8x32.0kbits
0x10000 ->

 
GFX3 chips:

ct09.4j
8x16.0kbits
0x00000 ->


ct11.7j
8x16.0kbits
0x10000 ->


ct13.10j
8x16.0kbits
0x20000 ->


ct15.13j
8x16.0kbits
0x30000 ->

 
GFX4 chips:

ct10.6j
8x8.0kbits
0x00000 ->


ct12.9j
8x8.0kbits
0x10000 ->


ct14.12j
8x8.0kbits
0x20000 ->


ct16.15j
8x8.0kbits
0x30000 ->

 
PROMS chips:

mb7118h.7k
8x256bits
0x0000 ->


mb7052.6k
8x256bits
0x0100 ->