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Gaiapolis (Japan ver JAF) ARCADE ROM


Konami 1993

Below is a table representing the ROMs for Gaiapolis (Japan ver JAF) and its clones (if any). Red ROMs are similar between all versions but green ROMs differ, which means that if you wish to change the game's region or language, it may be possible to make the change simply by reprogramming fresh ROMs with another version's contents.

Note that the ROM information displayed here is automatically parsed from the Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

gaiapols
Gaiapolis (Japan ver JAF)
 
CPU1 chips:
123e07.24m
8x1Mbits
0x000000 ->

123e09.19l
8x1Mbits
0x000001 ->

123jaf11.19p
8x256kbits
0x200000 ->

123jaf12.17p
8x256kbits
0x200001 ->

 
CPU2 chips:
123e13.9c
8x256kbits
0x000000 ->

 
GFX1 chips:
123e16.2t
8x1Mbits
0x000000 ->

123e17.2x
8x1Mbits
0x000002 ->

 
GFX2 chips:
123e19.34u
8x2Mbits
0x000000 ->

123e21.34y
8x2Mbits
0x000002 ->

123e18.36u
8x2Mbits
0x000004 ->

123e20.36y
8x2Mbits
0x000006 ->

 
GFX3 chips:
123e04.32n
8x512kbits
0x000000 ->

123e05.29n
8x512kbits
0x080000 ->

123e06.26n
8x512kbits
0x100000 ->

 
GFX4 chips:
123e01.36j
8x128kbits
0x000000 ->

123e02.34j
8x256kbits
0x020000 ->

123e03.36m
8x256kbits
0x060000 ->

 
SOUND1 chips:
123e14.2g
8x2Mbits
0x000000 ->

123e15.2m
8x2Mbits
0x200000 ->