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Counter Run ARCADE ROM


Nihon System (Sega license) 1988

Below is a table representhing the roms for Counter Run and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

countrun
Counter Run
 
? chips:
c-run.e1
8x32.0kbits
0x00000 ->

c-run.h1
8x16.0kbits
0x000000 ->

c-run.j1
8x16.0kbits
0x004000 ->

c-run.l1
8x16.0kbits
0x008000 ->

c-run.m1
8x16.0kbits
0x000000 ->

c-run.p1
8x16.0kbits
0x004000 ->

c-run.r1
8x16.0kbits
0x008000 ->

prom5.bpr
8x256bits
0x0000 ->

prom2.bpr
8x256bits
0x0100 ->

prom4.bpr
8x256bits
0x0200 ->

prom1.bpr
8x256bits
0x0300 ->

prom6.bpr
8x256bits
0x0400 ->

prom3.bpr
8x256bits
0x0500 ->

 
typing.Any chips:

 
countrnb
Counter Run (bootleg set 1)
 
? chips:
rom_cpu.bin
8x64.0kbits
0x00000 ->

c-run.e1
8x32.0kbits
0x00000 ->

c-run.h1
8x16.0kbits
0x000000 ->

c-run.j1
8x16.0kbits
0x004000 ->

c-run.l1
8x16.0kbits
0x008000 ->

c-run.m1
8x16.0kbits
0x000000 ->

c-run.p1
8x16.0kbits
0x004000 ->

c-run.r1
8x16.0kbits
0x008000 ->

prom5.bpr
8x256bits
0x0000 ->

prom2.bpr
8x256bits
0x0100 ->

prom4.bpr
8x256bits
0x0200 ->

prom1.bpr
8x256bits
0x0300 ->

prom6.bpr
8x256bits
0x0400 ->

prom3.bpr
8x256bits
0x0500 ->

 
countrb2
Counter Run (bootleg set 2)
 
? chips:
crunbl.8
8x64.0kbits
0x00000 ->

c-run.e1
8x32.0kbits
0x00000 ->

c-run.h1
8x16.0kbits
0x000000 ->

c-run.j1
8x16.0kbits
0x004000 ->

c-run.l1
8x16.0kbits
0x008000 ->

c-run.m1
8x16.0kbits
0x000000 ->

c-run.p1
8x16.0kbits
0x004000 ->

c-run.r1
8x16.0kbits
0x008000 ->

prom5.bpr
8x256bits
0x0000 ->

prom2.bpr
8x256bits
0x0100 ->

prom4.bpr
8x256bits
0x0200 ->

prom1.bpr
8x256bits
0x0300 ->

prom6.bpr
8x256bits
0x0400 ->

prom3.bpr
8x256bits
0x0500 ->