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Bull Fighter ARCADE ROM


Alpha Denshi Co. (Sega license) 1984

Below is a table representhing the roms for Bull Fighter and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

bullfgtr
Bull Fighter
 
? chips:
m_d13.bin
8x8.0kbits
0x00001 ->

m_b13.bin
8x8.0kbits
0x00000 ->

m_d12.bin
8x8.0kbits
0x04001 ->

m_b12.bin
8x8.0kbits
0x04000 ->

m_dd10.bin
8x8.0kbits
0x08001 ->

m_b10.bin
8x8.0kbits
0x08000 ->

s_m1.bin
8x8.0kbits
0x00000 ->

s_l2.bin
8x8.0kbits
0x02000 ->

s_k1.bin
8x8.0kbits
0x04000 ->

s_h1.bin
8x8.0kbits
0x06000 ->

m_e4.bin
8x4.0kbits
0x000000 ->

l_h7.bin
8x8.0kbits
0x00000 ->

l_h7.bin
8x8.0kbits
0x02000 ->

l_f7.bin
8x8.0kbits
0x04000 ->

l_f9.bin
8x8.0kbits
0x06000 ->

l_h9.bin
8x8.0kbits
0x00000 ->

l_h9.bin
8x8.0kbits
0x02000 ->

l_f10.bin
8x8.0kbits
0x04000 ->

l_f12.bin
8x8.0kbits
0x06000 ->

l_h6.bin
8x8.0kbits
0x00000 ->

l_h6.bin
8x8.0kbits
0x02000 ->

l_f6.bin
8x8.0kbits
0x04000 ->

l_f4.bin
8x8.0kbits
0x06000 ->

l_h4.bin
8x8.0kbits
0x00000 ->

l_h4.bin
8x8.0kbits
0x02000 ->

l_f3.bin
8x8.0kbits
0x04000 ->

l_f1.bin
8x8.0kbits
0x06000 ->

m_a3.bin
8x256bits
0x00000 ->

m_a1.bin
8x256bits
0x00100 ->

m_a2.bin
8x256bits
0x00200 ->

l_b6.bin
8x256bits
0x0000 ->

l_b7.bin
8x256bits
0x0000 ->

l_b9.bin
8x256bits
0x0000 ->

l_b10.bin
8x256bits
0x0000 ->

s_h3.bin
8x32bits
0x00000 ->