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Aurail (set 2 ARCADE ROM


Sega / Westone 1990

Below is a table representhing the roms for Aurail (set 2 and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

auraila
Aurail (set 2
 
CPU1 chips:

epr13469.a7
8x128.0kbits
0x000000 ->


epr13468.a5
8x128.0kbits
0x000001 ->


13447
8x128.0kbits
0x080000 ->


13445
8x128.0kbits
0x080001 ->

 
GFX1 chips:

aurail.a14
8x128.0kbits
0x00000 ->


aurail.b14
8x128.0kbits
0x20000 ->


aurail.a15
8x128.0kbits
0x40000 ->


aurail.b15
8x128.0kbits
0x60000 ->


aurail.a16
8x128.0kbits
0x80000 ->


aurail.b16
8x128.0kbits
0xa0000 ->

 
GFX2 chips:

aurail.b1
8x128.0kbits
0x000001 ->


aurail.b5
8x128.0kbits
0x000000 ->


aurail.b2
8x128.0kbits
0x040001 ->


aurail.b6
8x128.0kbits
0x040000 ->


aurail.b3
8x128.0kbits
0x080001 ->


aurail.b7
8x128.0kbits
0x080000 ->


aurail.b4
8x128.0kbits
0x0c0001 ->


aurail.b8
8x128.0kbits
0x0c0000 ->


aurail.a1
8x128.0kbits
0x100001 ->


aurail.b10
8x128.0kbits
0x100000 ->


aurail.a2
8x128.0kbits
0x140001 ->


aurail.b11
8x128.0kbits
0x140000 ->


aurail.a3
8x128.0kbits
0x180001 ->


aurail.b12
8x128.0kbits
0x180000 ->


aurail.a4
8x128.0kbits
0x1c0001 ->


aurail.b13
8x128.0kbits
0x1c0000 ->

 
CPU2 chips:

13448
8x32.0kbits
0x0000 ->


aurail.a12
8x128.0kbits
0x10000 ->