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Arm Wrestling ARCADE ROM


Nintendo 1985

Below is a table representhing the roms for Arm Wrestling and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

armwrest
Arm Wrestling
 
CPU1 chips:

chv1-c.8l
8x8.0kbits
0x0000 ->


chv1-c.8k
8x8.0kbits
0x2000 ->


chv1-c.8j
8x8.0kbits
0x4000 ->


chv1-c.8h
8x8.0kbits
0x6000 ->


chpv-c.8f
8x16.0kbits
0x8000 ->

 
CPU2 chips:

chp1-c.4k
8x8.0kbits
0xe000 ->

 
GFX1 chips:

chpv-b.2e
8x16.0kbits
0x00000 ->


chpv-b.2d
8x16.0kbits
0x04000 ->

 
GFX2 chips:

chpv-b.2m
8x16.0kbits
0x00000 ->


chpv-b.2l
8x16.0kbits
0x04000 ->


chpv-b.2k
8x16.0kbits
0x08000 ->

 
GFX3 chips:

chv1-v.2r
8x16.0kbits
0x00000 ->


chv1-v.2t
8x16.0kbits
0x04000 ->


chv1-v.2v
8x16.0kbits
0x0c000 ->


chv1-v.3r
8x16.0kbits
0x10000 ->


chv1-v.3t
8x16.0kbits
0x14000 ->


chv1-v.3v
8x16.0kbits
0x1c000 ->


chv1-v.4r
8x16.0kbits
0x20000 ->


chv1-v.4t
8x16.0kbits
0x24000 ->

 
GFX4 chips:

chv1-v.6p
8x8.0kbits
0x00000 ->


chv1-v.8p
8x8.0kbits
0x08000 ->

 
PROMS chips:

chpv-b.7b
8x512bits
0x0000 ->


chpv-b.4b
8x512bits
0x0200 ->


chpv-b.7c
8x512bits
0x0400 ->


chpv-b.4c
8x512bits
0x0600 ->


chpv-b.7d
8x512bits
0x0800 ->


chpv-b.4d
8x512bits
0x0a00 ->


chv1-b.3c
8x256bits
0x0c00 ->


chpv-v.2d
8x256bits
0x0d00 ->

 
SOUND1 chips:

chv1-c.6p
8x16.0kbits
0x0000 ->