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Angel Kids (Japan) ARCADE ROM


Sega / Nasco? 1988

Below is a table representhing the roms for Angel Kids (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

angelkds
Angel Kids (Japan)
 
CPU1 chips:

11428.c10
8x32.0kbits
0x00000 ->

 
USER1 chips:

11424.c1
8x32.0kbits
0x00000 ->


11425.c2
8x32.0kbits
0x08000 ->


11426.c3
8x32.0kbits
0x10000 ->


11427.c4
8x32.0kbits
0x18000 ->

 
CPU2 chips:

11429.d4
8x32.0kbits
0x00000 ->

 
GFX1 chips:

11446
8x32.0kbits
0x00000 ->

 
GFX2 chips:

11447.f7
8x32.0kbits
0x08000 ->


11448.h7
8x32.0kbits
0x00000 ->

 
GFX3 chips:

11437
8x32.0kbits
0x00000 ->


11436
8x32.0kbits
0x08000 ->


11435
8x32.0kbits
0x10000 ->


11434
8x32.0kbits
0x18000 ->


11433
8x32.0kbits
0x20000 ->


11432
8x32.0kbits
0x28000 ->


11431
8x32.0kbits
0x30000 ->


11430
8x32.0kbits
0x38000 ->


11445
8x32.0kbits
0x40000 ->


11444
8x32.0kbits
0x48000 ->


11443
8x32.0kbits
0x50000 ->


11442
8x32.0kbits
0x58000 ->


11441
8x32.0kbits
0x60000 ->


11440
8x32.0kbits
0x68000 ->


11439
8x32.0kbits
0x70000 ->


11438
8x32.0kbits
0x78000 ->

 
PROMS chips:

63s081n.u5
8x32bits
0x00 ->