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Alley Master ARCADE ROM


Cinematronics 1986

Below is a table representhing the roms for Alley Master and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

alleymas
Alley Master
 
CPU1 chips:

101
8x8.0kbits
0x00000 ->


102
8x8.0kbits
0x10000 ->


103
8x8.0kbits
0x12000 ->


104
8x8.0kbits
0x14000 ->


105
8x8.0kbits
0x16000 ->


106
8x8.0kbits
0x18000 ->


107
8x8.0kbits
0x1a000 ->

 
CPU2 chips:

003
8x8.0kbits
0x00000 ->


004
8x8.0kbits
0x10000 ->


005
8x8.0kbits
0x12000 ->


006
8x8.0kbits
0x14000 ->


007
8x8.0kbits
0x16000 ->


008
8x8.0kbits
0x18000 ->


009
8x8.0kbits
0x1a000 ->

 
GFX1 chips:

093
8x8.0kbits
0x00000 ->


094
8x8.0kbits
0x02000 ->


095
8x8.0kbits
0x04000 ->

 
USER1 chips:

092
8x8.0kbits
0x04000 ->


069
8x8.0kbits
0x08000 ->


068
8x8.0kbits
0x10000 ->


090
8x8.0kbits
0x14000 ->