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After Burner (Japan) ARCADE ROM


Sega 1987

Below is a table representhing the roms for After Burner (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

aburner
After Burner (Japan)
 
CPU1 chips:

epr10940.bin
8x128.0kbits
0 ->


epr10941.bin
8x128.0kbits
1 ->

 
GFX1 chips:

epr10926.bin
8x64.0kbits
0x00000 ->


epr10925.bin
8x64.0kbits
0x10000 ->


epr10924.bin
8x64.0kbits
0x20000 ->

 
GFX2 chips:

10932.125
8x128.0kbits
0x20000*0x0 ->


10934.129
8x128.0kbits
0x20000*0x4 ->


10936.133
8x128.0kbits
0x20000*0x8 ->


10938.102
8x128.0kbits
0x20000*0xc ->


10933.126
8x128.0kbits
0x20000*0x1 ->


10935.130
8x128.0kbits
0x20000*0x5 ->


10937.134
8x128.0kbits
0x20000*0x9 ->


10939.103
8x128.0kbits
0x20000*0xd ->


epr10942.bin
8x128.0kbits
0x20000*0x2 ->


epr10943.bin
8x128.0kbits
0x20000*0x6 ->


epr10944.bin
8x128.0kbits
0x20000*0xa ->


epr10945.bin
8x128.0kbits
0x20000*0xe ->


epr10946.bin
8x128.0kbits
0x20000*0x3 ->


epr10947.bin
8x128.0kbits
0x20000*0x7 ->


epr10948.bin
8x128.0kbits
0x20000*0xb ->


epr10949.bin
8x128.0kbits
0x20000*0xf ->

 
CPU2 chips:

epr10923.bin
8x64.0kbits
0x00000 ->

 
SOUND1 chips:

10931.11
8x128.0kbits
0x00000 ->


10930.12
8x128.0kbits
0x20000 ->


11102.13
8x128.0kbits
0x40000 ->

 
CPU3 chips:

epr10927.bin
8x128.0kbits
0 ->


epr10928.bin
8x128.0kbits
1 ->

 
GFX3 chips:

10922.40
8x64.0kbits
0x000000 ->