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Eight Ball Action (DK conversion) ARCADE ROM


Seatongrove Ltd (Magic Eletronics USA licence) 1984

Below is a table representhing the roms for Eight Ball Action (DK conversion) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

8ballact
Eight Ball Action (DK conversion)
 
? chips:
8b-dk.5e
8x1.0kbits
0x0400 ->

8b-dk.5c
8x4.0kbits
0x2000 ->

8b-dk.5b
8x4.0kbits
0x4000 ->

8b-dk.5a
8x4.0kbits
0x6000 ->

8b-dk.3h
8x2.0kbits
0x0000 ->

8b-dk.3n
8x2.0kbits
0x0000 ->

8b-dk.3p
8x2.0kbits
0x0800 ->

8b-dk.7c
8x2.0kbits
0x0000 ->

8b-dk.7d
8x2.0kbits
0x0800 ->

8b-dk.7e
8x2.0kbits
0x1000 ->

8b-dk.7f
8x2.0kbits
0x1800 ->

8b.2e
8x256bits
0x0000 ->

8b.2f
8x256bits
0x0100 ->

8b.2n
8x256bits
0x0200 ->

 
8ballat2
Eight Ball Action (DKJr conversion)
 
? chips:
8b-jr.5b
8x1.0kbits
0x0400 ->

8b-jr.5c
8x4.0kbits
0x4000 ->

8b-jr.3h
8x4.0kbits
0x0000 ->

8b-jr.3n
8x4.0kbits
0x0000 ->

8b-jr.3p
8x4.0kbits
0x1000 ->

8b-jr.7c
8x2.0kbits
0x0000 ->

8b-jr.7d
8x2.0kbits
0x0800 ->

8b-jr.7e
8x2.0kbits
0x1000 ->

8b-jr.7f
8x2.0kbits
0x1800 ->

8b.2e
8x256bits
0x0000 ->

8b.2f
8x256bits
0x0100 ->

8b.2n
8x256bits
0x0200 ->

 
typing.Any chips: