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Birdie King ARCADE ROM


Taito Corporation 1982

Below is a table representhing the roms for Birdie King and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

bking
Birdie King
 
CPU1 chips:

dm_11.f13
8x4.0kbits
0x0000 ->


dm_12.f11
8x4.0kbits
0x1000 ->


dm_13.f10
8x4.0kbits
0x2000 ->


dm_14.f8
8x4.0kbits
0x3000 ->


dm_15.f7
8x4.0kbits
0x4000 ->


dm_16.f5
8x4.0kbits
0x5000 ->

 
CPU2 chips:

dm_17.f4
8x4.0kbits
0x0000 ->


dm_18.d4
8x4.0kbits
0x1000 ->

 
GFX1 chips:

dm_10.a5
8x4.0kbits
0x0000 ->


dm_09.a7
8x4.0kbits
0x1000 ->


dm_08.a8
8x4.0kbits
0x2000 ->


dm_07.a10
8x4.0kbits
0x3000 ->


dm_06.a11
8x4.0kbits
0x4000 ->


dm_05.a13
8x4.0kbits
0x5000 ->

 
GFX2 chips:

dm_01.e10
8x2.0kbits
0x0000 ->

 
GFX3 chips:

dm_02.e7
8x2.0kbits
0x0000 ->

 
GFX4 chips:

dm_02.e9
8x2.0kbits
0x0000 ->

 
USER1 chips:

dm04.c2
8x32bits
0x0000 ->

 
PROMS chips:

dm_03.d1
8x512bits
0x0000 ->