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Thunder Zone (World) ARCADE ROM


Data East Corporation 1991

Below is a table representhing the roms for Thunder Zone (World) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

thndzone
Thunder Zone (World)
 
? chips:
gz_01.bin
8x128.0kbits
0x00000 ->

gz_03.bin
8x128.0kbits
0x00001 ->

gs00
8x128.0kbits
0x40000 ->

gs02
8x128.0kbits
0x40001 ->

gz_10.bin
8x128.0kbits
0x00000 ->

gz_08.bin
8x128.0kbits
0x00001 ->

gs11
8x128.0kbits
0x40000 ->

gs09
8x128.0kbits
0x40001 ->

gs04
8x64.0kbits
0x00000 ->

gs05
8x64.0kbits
0x000000 ->

gs06
8x64.0kbits
0x000001 ->

maj-02
8x1.0Mbits
0x000000 ->

maj-01
8x1.0Mbits
0x000000 ->

maj-00
8x1.0Mbits
0x100000 ->

maj-04
8x512.0kbits
0x000000 ->

maj-05
8x512.0kbits
0x080000 ->

maj-06
8x512.0kbits
0x100000 ->

maj-07
8x512.0kbits
0x180000 ->

maj-08
8x512.0kbits
0x200000 ->

maj-09
8x512.0kbits
0x280000 ->

maj-10
8x512.0kbits
0x300000 ->

maj-11
8x512.0kbits
0x380000 ->

gs12
8x128.0kbits
0x000000 ->

gs13
8x128.0kbits
0x000001 ->

gs14
8x128.0kbits
0x040000 ->

gs15
8x128.0kbits
0x040001 ->

gs07
8x128.0kbits
0x00000 ->

maj-03
8x512.0kbits
0x00000 ->

mb7128y.10m
8x2.0kbits
0x00000 ->

mb7128y.16p
8x2.0kbits
0x00800 ->

 
dassault
Desert Assault (US)
 
? chips:
01.bin
8x128.0kbits
0x00000 ->

03.bin
8x128.0kbits
0x00001 ->

gs00
8x128.0kbits
0x40000 ->

gs02
8x128.0kbits
0x40001 ->

hc10-1.bin
8x128.0kbits
0x00000 ->

hc08-1.bin
8x128.0kbits
0x00001 ->

gs11
8x128.0kbits
0x40000 ->

gs09
8x128.0kbits
0x40001 ->

gs04
8x64.0kbits
0x00000 ->

gs05
8x64.0kbits
0x000000 ->

gs06
8x64.0kbits
0x000001 ->

maj-02
8x1.0Mbits
0x000000 ->

maj-01
8x1.0Mbits
0x000000 ->

maj-00
8x1.0Mbits
0x100000 ->

maj-04
8x512.0kbits
0x000000 ->

maj-05
8x512.0kbits
0x080000 ->

maj-06
8x512.0kbits
0x100000 ->

maj-07
8x512.0kbits
0x180000 ->

maj-08
8x512.0kbits
0x200000 ->

maj-09
8x512.0kbits
0x280000 ->

maj-10
8x512.0kbits
0x300000 ->

maj-11
8x512.0kbits
0x380000 ->

gs12
8x128.0kbits
0x000000 ->

gs13
8x128.0kbits
0x000001 ->

gs14
8x128.0kbits
0x040000 ->

gs15
8x128.0kbits
0x040001 ->

gs07
8x128.0kbits
0x00000 ->

maj-03
8x512.0kbits
0x00000 ->

mb7128y.10m
8x2.0kbits
0x00000 ->

mb7128y.16p
8x2.0kbits
0x00800 ->

 
dassaul4
Desert Assault (US 4 Players)
 
? chips:
gs01
8x128.0kbits
0x00000 ->

gs03
8x128.0kbits
0x00001 ->

gs00
8x128.0kbits
0x40000 ->

gs02
8x128.0kbits
0x40001 ->

gs10
8x128.0kbits
0x00000 ->

gs08
8x128.0kbits
0x00001 ->

gs11
8x128.0kbits
0x40000 ->

gs09
8x128.0kbits
0x40001 ->

gs04
8x64.0kbits
0x00000 ->

gs05
8x64.0kbits
0x000000 ->

gs06
8x64.0kbits
0x000001 ->

maj-02
8x1.0Mbits
0x000000 ->

maj-01
8x1.0Mbits
0x000000 ->

maj-00
8x1.0Mbits
0x100000 ->

maj-04
8x512.0kbits
0x000000 ->

maj-05
8x512.0kbits
0x080000 ->

maj-06
8x512.0kbits
0x100000 ->

maj-07
8x512.0kbits
0x180000 ->

maj-08
8x512.0kbits
0x200000 ->

maj-09
8x512.0kbits
0x280000 ->

maj-10
8x512.0kbits
0x300000 ->

maj-11
8x512.0kbits
0x380000 ->

gs12
8x128.0kbits
0x000000 ->

gs13
8x128.0kbits
0x000001 ->

gs14
8x128.0kbits
0x040000 ->

gs15
8x128.0kbits
0x040001 ->

gs07
8x128.0kbits
0x00000 ->

maj-03
8x512.0kbits
0x00000 ->

mb7128y.10m
8x2.0kbits
0x00000 ->

mb7128y.16p
8x2.0kbits
0x00800 ->