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Super Pang (World 900914) ARCADE ROM


Mitchell 1990

Below is a table representhing the roms for Super Pang (World 900914) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

spang
Super Pang (World 900914)
 
? chips:
spe_06.rom
8x32.0kbits
0x00000 ->

spe_07.rom
8x128.0kbits
0x10000 ->

spe_08.rom
8x128.0kbits
0x30000 ->

spe_02.rom
8x128.0kbits
0x000000 ->

03.f2
8x128.0kbits
0x020000 ->

spe_04.rom
8x128.0kbits
0x080000 ->

05.g2
8x128.0kbits
0x0a0000 ->

spj10_2k.bin
8x128.0kbits
0x000000 ->

spj09_1k.bin
8x128.0kbits
0x020000 ->

spe_01.rom
8x128.0kbits
0x00000 ->

 
spangj
Super Pang (Japan 901023)
 
? chips:
spj_11h.bin
8x32.0kbits
0x00000 ->

spj7_13h.bin
8x128.0kbits
0x10000 ->

spj8_14h.bin
8x128.0kbits
0x30000 ->

spj02_1e.bin
8x128.0kbits
0x000000 ->

03.f2
8x128.0kbits
0x020000 ->

spj04_1g.bin
8x128.0kbits
0x080000 ->

05.g2
8x128.0kbits
0x0a0000 ->

spj10_2k.bin
8x128.0kbits
0x000000 ->

spj09_1k.bin
8x128.0kbits
0x020000 ->

01.d1
8x128.0kbits
0x00000 ->

 
sbbros
Super Buster Bros. (US 901001)
 
? chips:
06.j12
8x32.0kbits
0x00000 ->

07.j13
8x128.0kbits
0x10000 ->

08.j14
8x128.0kbits
0x30000 ->

02.f1
8x128.0kbits
0x000000 ->

03.f2
8x128.0kbits
0x020000 ->

04.g2
8x128.0kbits
0x080000 ->

05.g2
8x128.0kbits
0x0a0000 ->

10.l2
8x128.0kbits
0x000000 ->

09.l1
8x128.0kbits
0x020000 ->

01.d1
8x128.0kbits
0x00000 ->