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Donkey Kong (US set 1) ARCADE ROM


Nintendo of America 1981

Below is a table representhing the roms for Donkey Kong (US set 1) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

dkong
Donkey Kong (US set 1)
 
? chips:
c_5et_g.bin
8x4.0kbits
0x0000 ->

c_5ct_g.bin
8x4.0kbits
0x1000 ->

c_5bt_g.bin
8x4.0kbits
0x2000 ->

c_5at_g.bin
8x4.0kbits
0x3000 ->

s_3i_b.bin
8x2.0kbits
0x0000 ->

s_3j_b.bin
8x2.0kbits
0x0800 ->

v_5h_b.bin
8x2.0kbits
0x0000 ->

v_3pt.bin
8x2.0kbits
0x0800 ->

l_4m_b.bin
8x2.0kbits
0x0000 ->

l_4n_b.bin
8x2.0kbits
0x0800 ->

l_4r_b.bin
8x2.0kbits
0x1000 ->

l_4s_b.bin
8x2.0kbits
0x1800 ->

c-2k.bpr
8x256bits
0x0000 ->

c-2j.bpr
8x256bits
0x0100 ->

v-5e.bpr
8x256bits
0x0200 ->

 
dkongo
Donkey Kong (US set 2)
 
? chips:
c_5f_b.bin
8x4.0kbits
0x0000 ->

c_5ct_g.bin
8x4.0kbits
0x1000 ->

c_5h_b.bin
8x4.0kbits
0x2000 ->

tkg3c.5k
8x4.0kbits
0x3000 ->

s_3i_b.bin
8x2.0kbits
0x0000 ->

s_3j_b.bin
8x2.0kbits
0x0800 ->

v_5h_b.bin
8x2.0kbits
0x0000 ->

v_3pt.bin
8x2.0kbits
0x0800 ->

l_4m_b.bin
8x2.0kbits
0x0000 ->

l_4n_b.bin
8x2.0kbits
0x0800 ->

l_4r_b.bin
8x2.0kbits
0x1000 ->

l_4s_b.bin
8x2.0kbits
0x1800 ->

c-2k.bpr
8x256bits
0x0000 ->

c-2j.bpr
8x256bits
0x0100 ->

v-5e.bpr
8x256bits
0x0200 ->

 
dkongjp
Donkey Kong (Japan set 1)
 
? chips:
c_5f_b.bin
8x4.0kbits
0x0000 ->

5g.cpu
8x4.0kbits
0x1000 ->

5h.cpu
8x4.0kbits
0x2000 ->

c_5k_b.bin
8x4.0kbits
0x3000 ->

s_3i_b.bin
8x2.0kbits
0x0000 ->

s_3j_b.bin
8x2.0kbits
0x0800 ->

v_5h_b.bin
8x2.0kbits
0x0000 ->

v_5k_b.bin
8x2.0kbits
0x0800 ->

l_4m_b.bin
8x2.0kbits
0x0000 ->

l_4n_b.bin
8x2.0kbits
0x0800 ->

l_4r_b.bin
8x2.0kbits
0x1000 ->

l_4s_b.bin
8x2.0kbits
0x1800 ->

c-2k.bpr
8x256bits
0x0000 ->

c-2j.bpr
8x256bits
0x0100 ->

v-5e.bpr
8x256bits
0x0200 ->

 
dkongjo
Donkey Kong (Japan set 2)
 
? chips:
c_5f_b.bin
8x4.0kbits
0x0000 ->

c_5g_b.bin
8x4.0kbits
0x1000 ->

c_5h_b.bin
8x4.0kbits
0x2000 ->

c_5k_b.bin
8x4.0kbits
0x3000 ->

s_3i_b.bin
8x2.0kbits
0x0000 ->

s_3j_b.bin
8x2.0kbits
0x0800 ->

v_5h_b.bin
8x2.0kbits
0x0000 ->

v_5k_b.bin
8x2.0kbits
0x0800 ->

l_4m_b.bin
8x2.0kbits
0x0000 ->

l_4n_b.bin
8x2.0kbits
0x0800 ->

l_4r_b.bin
8x2.0kbits
0x1000 ->

l_4s_b.bin
8x2.0kbits
0x1800 ->

c-2k.bpr
8x256bits
0x0000 ->

c-2j.bpr
8x256bits
0x0100 ->

v-5e.bpr
8x256bits
0x0200 ->

 
dkongjo1
Donkey Kong (Japan set 3) (bad dump?)
 
? chips:
c_5f_b.bin
8x4.0kbits
0x0000 ->

5g.cpu
8x4.0kbits
0x1000 ->

c_5h_b.bin
8x4.0kbits
0x2000 ->

5k.bin
8x4.0kbits
0x3000 ->

s_3i_b.bin
8x2.0kbits
0x0000 ->

s_3j_b.bin
8x2.0kbits
0x0800 ->

v_5h_b.bin
8x2.0kbits
0x0000 ->

v_5k_b.bin
8x2.0kbits
0x0800 ->

l_4m_b.bin
8x2.0kbits
0x0000 ->

l_4n_b.bin
8x2.0kbits
0x0800 ->

l_4r_b.bin
8x2.0kbits
0x1000 ->

l_4s_b.bin
8x2.0kbits
0x1800 ->

c-2k.bpr
8x256bits
0x0000 ->

c-2j.bpr
8x256bits
0x0100 ->

v-5e.bpr
8x256bits
0x0200 ->