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Combat (version 3.0) ARCADE ROM


Exidy 1985

Below is a table representhing the roms for Combat (version 3.0) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (MAME) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

combat
Combat (version 3.0)
 
? chips:
1a
8x8.0kbits
0x08000 ->

3a
8x8.0kbits
0x0a000 ->

4a
8x8.0kbits
0x0c000 ->

6a
8x8.0kbits
0x0e000 ->

6d
8x8.0kbits
0x26000 ->

7d
8x8.0kbits
0x28000 ->

8d
8x8.0kbits
0x2a000 ->

10d
8x8.0kbits
0x2c000 ->

11d
8x8.0kbits
0x2e000 ->

1c
8x8.0kbits
0x30000 ->

3c
8x8.0kbits
0x32000 ->

4c
8x8.0kbits
0x34000 ->

6c
8x8.0kbits
0x36000 ->

7c
8x8.0kbits
0x38000 ->

8c
8x8.0kbits
0x3a000 ->

10c
8x8.0kbits
0x3c000 ->

11c
8x8.0kbits
0x3e000 ->

1b
8x8.0kbits
0x40000 ->

3b
8x8.0kbits
0x42000 ->

4b
8x8.0kbits
0x44000 ->

6b
8x8.0kbits
0x46000 ->

7b
8x8.0kbits
0x48000 ->

8b
8x8.0kbits
0x4a000 ->

10b
8x8.0kbits
0x4c000 ->

1h
8x8.0kbits
0x0e000 ->

2k
8x8.0kbits
0x00000 ->

2l
8x8.0kbits
0x02000 ->

2m
8x8.0kbits
0x04000 ->

2n
8x8.0kbits
0x06000 ->

2p
8x8.0kbits
0x08000 ->

2r
8x8.0kbits
0x0a000 ->

2s
8x8.0kbits
0x0c000 ->

2t
8x8.0kbits
0x0e000 ->

1k
8x8.0kbits
0x10000 ->

xba-1.2s
8x8.0kbits
0x16000 ->

xba-1.1n
8x8.0kbits
0x18000 ->

xba-1.1p
8x8.0kbits
0x1a000 ->

xba-1.2l
8x8.0kbits
0x1c000 ->

xba-1.1t
8x8.0kbits
0x1e000 ->

 
catch22
Catch-22 (version 8.0)
 
? chips:
22l-8_0.1a
8x8.0kbits
0x08000 ->

22l-8_0.3a
8x8.0kbits
0x0a000 ->

22l-8_0.4a
8x8.0kbits
0x0c000 ->

22l-8_0.6a
8x8.0kbits
0x0e000 ->

6d
8x8.0kbits
0x26000 ->

7d
8x8.0kbits
0x28000 ->

8d
8x8.0kbits
0x2a000 ->

10d
8x8.0kbits
0x2c000 ->

11d
8x8.0kbits
0x2e000 ->

1c
8x8.0kbits
0x30000 ->

3c
8x8.0kbits
0x32000 ->

4c
8x8.0kbits
0x34000 ->

6c
8x8.0kbits
0x36000 ->

7c
8x8.0kbits
0x38000 ->

8c
8x8.0kbits
0x3a000 ->

10c
8x8.0kbits
0x3c000 ->

11c
8x8.0kbits
0x3e000 ->

1b
8x8.0kbits
0x40000 ->

3b
8x8.0kbits
0x42000 ->

4b
8x8.0kbits
0x44000 ->

6b
8x8.0kbits
0x46000 ->

7b
8x8.0kbits
0x48000 ->

8b
8x8.0kbits
0x4a000 ->

10b
8x8.0kbits
0x4c000 ->

1h
8x8.0kbits
0x0e000 ->

2k
8x8.0kbits
0x00000 ->

2l
8x8.0kbits
0x02000 ->

2m
8x8.0kbits
0x04000 ->

2n
8x8.0kbits
0x06000 ->

2p
8x8.0kbits
0x08000 ->

2r
8x8.0kbits
0x0a000 ->

2s
8x8.0kbits
0x0c000 ->

2t
8x8.0kbits
0x0e000 ->

1k
8x8.0kbits
0x10000 ->

xba-1.2s
8x8.0kbits
0x16000 ->

xba-1.1n
8x8.0kbits
0x18000 ->

xba-1.1p
8x8.0kbits
0x1a000 ->

xba-1.2l
8x8.0kbits
0x1c000 ->

xba-1.1t
8x8.0kbits
0x1e000 ->