ARCADE ROMS

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Below is a table representhing the roms for Psycho Soldier (US) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

psychos
Psycho Soldier (US)
 
CPU1 chips:

p7
8x64kbits
0x00000 ->

 
CPU2 chips:

up03_m8.rom
8x64kbits
0x00000 ->

 
CPU3 chips:

p5
8x64kbits
0x0000 ->

 
PROMS chips:

up03_k1.rom
8x1kbits
0x00000 ->


up03_l1.rom
8x1kbits
0x00400 ->


up03_k2.rom
8x1kbits
0x00800 ->


mb7122e.8j
8x1kbits
0x0c00 ->


mb7122e.8k
8x1kbits
0x1000 ->

 
GFX1 chips:

up02_a3.rom
8x32kbits
0x0000 ->

 
GFX2 chips:

up01_f1.rom
8x64kbits
0x00000 ->


up01_d1.rom
8x64kbits
0x10000 ->


up01_c1.rom
8x64kbits
0x20000 ->


up01_a1.rom
8x64kbits
0x30000 ->

 
GFX3 chips:

up02_f3.rom
8x32kbits
0x00000 ->


up02_e3.rom
8x32kbits
0x10000 ->


up02_c3.rom
8x32kbits
0x20000 ->


up02_b3.rom
8x32kbits
0x30000 ->

 
GFX4 chips:

up01_f10.rom
8x64kbits
0x00000 ->


up01_h10.rom
8x64kbits
0x10000 ->


up01_j10.rom
8x64kbits
0x20000 ->


up01_l10.rom
8x64kbits
0x30000 ->


up01_m10.rom
8x64kbits
0x40000 ->


up01_n10.rom
8x64kbits
0x50000 ->


up01_r10.rom
8x64kbits
0x60000 ->


up01_s10.rom
8x64kbits
0x70000 ->

 
SOUND1 chips:

p1
8x64kbits
0x00000 ->


p2
8x64kbits
0x10000 ->


p3
8x64kbits
0x20000 ->


p4
8x64kbits
0x30000 ->

 
psychosj
Psycho Soldier (Japan)
 
CPU1 chips:

up03_m4.rom
8x64kbits
0x0000 ->

 
CPU2 chips:

up03_m8.rom
8x64kbits
0x00000 ->

 
CPU3 chips:

up03_j6.rom
8x64kbits
0x00000 ->

 
PROMS chips:

up03_k1.rom
8x1kbits
0x00000 ->


up03_l1.rom
8x1kbits
0x00400 ->


up03_k2.rom
8x1kbits
0x00800 ->


mb7122e.8j
8x1kbits
0x0c00 ->


mb7122e.8k
8x1kbits
0x1000 ->

 
GFX1 chips:

up02_a3.rom
8x32kbits
0x0000 ->

 
GFX2 chips:

up01_f1.rom
8x64kbits
0x00000 ->


up01_d1.rom
8x64kbits
0x10000 ->


up01_c1.rom
8x64kbits
0x20000 ->


up01_a1.rom
8x64kbits
0x30000 ->

 
GFX3 chips:

up02_f3.rom
8x32kbits
0x00000 ->


up02_e3.rom
8x32kbits
0x10000 ->


up02_c3.rom
8x32kbits
0x20000 ->


up02_b3.rom
8x32kbits
0x30000 ->

 
GFX4 chips:

up01_f10.rom
8x64kbits
0x00000 ->


up01_h10.rom
8x64kbits
0x10000 ->


up01_j10.rom
8x64kbits
0x20000 ->


up01_l10.rom
8x64kbits
0x30000 ->


up01_m10.rom
8x64kbits
0x40000 ->


up01_n10.rom
8x64kbits
0x50000 ->


up01_r10.rom
8x64kbits
0x60000 ->


up01_s10.rom
8x64kbits
0x70000 ->

 
SOUND1 chips:

up03_b5.rom
8x64kbits
0x00000 ->


up03_c5.rom
8x64kbits
0x10000 ->


up03_d5.rom
8x64kbits
0x20000 ->


up03_f5.rom
8x64kbits
0x30000 ->