ARCADE ROMS

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Below is a table representhing the roms for Power Instinct (USA bootleg) (set 1) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

powerins
Power Instinct (USA bootleg) (set 1)
 
CPU1 chips:

rom1
8x512kbits
0x000000 ->


rom2
8x512kbits
0x080000 ->

 
GFX1 chips:

rom6
8x2Mbits
0x000000 ->


rom4
8x512kbits
0x200000 ->

 
GFX2 chips:

rom3
8x128kbits
0x000000 ->

 
GFX3 chips:

rom10
8x2Mbits
0x000000 ->


rom9
8x2Mbits
0x200000 ->


rom8
8x2Mbits
0x400000 ->


rom7
8x2Mbits
0x600000 ->

 
SOUND1 chips:

rom5
8x192kbits
0x000000 ->

 
powerina
Power Instinct (USA bootleg) (set 2)
 
CPU1 chips:

2q.bin
8x512kbits
0x000000 ->


2r.bin
8x512kbits
0x000001 ->

 
CPU2 chips:

1f.bin
8x128kbits
0x000000 ->

 
GFX1 chips:

13k.bin
8x512kbits
0x000000 ->


13l.bin
8x512kbits
0x080000 ->


13o.bin
8x512kbits
0x100000 ->


13q.bin
8x512kbits
0x180000 ->


13r.bin
8x512kbits
0x200000 ->

 
GFX2 chips:

6n.bin
8x128kbits
0x000000 ->

 
GFX3 chips:

14g.bin
8x512kbits
0x000000 ->


11g.bin
8x512kbits
0x000001 ->


13g.bin
8x512kbits
0x100000 ->


11i.bin
8x512kbits
0x100001 ->


12g.bin
8x512kbits
0x200000 ->


11j.bin
8x512kbits
0x200001 ->


14m.bin
8x512kbits
0x300000 ->


11k.bin
8x512kbits
0x300001 ->


14n.bin
8x512kbits
0x400000 ->


11l.bin
8x512kbits
0x400001 ->


14p.bin
8x512kbits
0x500000 ->


11o.bin
8x512kbits
0x500001 ->


13p.bin
8x512kbits
0x600000 ->


11p.bin
8x512kbits
0x600001 ->


12p.bin
8x512kbits
0x700000 ->


11q.bin
8x512kbits
0x700001 ->

 
SOUND1 chips:

4a.bin
8x512kbits
0x040000 ->


4b.bin
8x512kbits
0x0c0000 ->


4c.bin
8x512kbits
0x140000 ->


4d.bin
8x512kbits
0x1c0000 ->

 
SOUND2 chips:

5a.bin
8x512kbits
0x040000 ->


5b.bin
8x512kbits
0x0c0000 ->


5c.bin
8x512kbits
0x140000 ->


5d.bin
8x512kbits
0x1c0000 ->

 
PROMS chips:

82s123.bin
8x32bits
0x0000 ->


82s147.bin
8x512bits
0x0020 ->