ARCADE ROMS

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Below is a table representhing the roms for Pang (World) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

pang
Pang (World)
 
CPU1 chips:

pang6.bin
8x32kbits
0x00000 ->


pang7.bin
8x128kbits
0x10000 ->

 
GFX1 chips:

pang_09.bin
8x128kbits
0x000000 ->


bb3.bin
8x128kbits
0x020000 ->


pang_11.bin
8x128kbits
0x080000 ->


bb5.bin
8x128kbits
0x0a0000 ->

 
GFX2 chips:

bb10.bin
8x128kbits
0x000000 ->


bb9.bin
8x128kbits
0x020000 ->

 
SOUND1 chips:

bb1.bin
8x128kbits
0x00000 ->

 
pangb
Pang (bootleg)
 
CPU1 chips:

pang_04.bin
8x32kbits
0x30000 ->


pang_02.bin
8x128kbits
0x40000 ->


pang_03.bin
8x128kbits
0x10000 ->

 
GFX1 chips:

pang_09.bin
8x128kbits
0x000000 ->


bb3.bin
8x128kbits
0x020000 ->


pang_11.bin
8x128kbits
0x080000 ->


bb5.bin
8x128kbits
0x0a0000 ->

 
GFX2 chips:

bb10.bin
8x128kbits
0x000000 ->


bb9.bin
8x128kbits
0x020000 ->

 
SOUND1 chips:

bb1.bin
8x128kbits
0x00000 ->

 
bbros
Buster Bros. (US)
 
CPU1 chips:

bb6.bin
8x32kbits
0x00000 ->


bb7.bin
8x128kbits
0x10000 ->

 
GFX1 chips:

bb2.bin
8x128kbits
0x000000 ->


bb3.bin
8x128kbits
0x020000 ->


bb4.bin
8x128kbits
0x080000 ->


bb5.bin
8x128kbits
0x0a0000 ->

 
GFX2 chips:

bb10.bin
8x128kbits
0x000000 ->


bb9.bin
8x128kbits
0x020000 ->

 
SOUND1 chips:

bb1.bin
8x128kbits
0x00000 ->

 
pompingw
Pomping World (Japan)
 
CPU1 chips:

pwj_06.11h
8x32kbits
0x00000 ->


pwj_07.13h
8x128kbits
0x10000 ->

 
GFX1 chips:

pw_02.1e
8x128kbits
0x000000 ->


bb3.bin
8x128kbits
0x020000 ->


pwj_04.1g
8x128kbits
0x080000 ->


bb5.bin
8x128kbits
0x0a0000 ->

 
GFX2 chips:

bb10.bin
8x128kbits
0x000000 ->


bb9.bin
8x128kbits
0x020000 ->

 
SOUND1 chips:

bb1.bin
8x128kbits
0x00000 ->