ARCADE ROMS

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Below is a table representhing the roms for Paint Roller and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

crush
Crush Roller (Kural Samno)
 
CPU1 chips:

crushkrl.6e
8x4kbits
0x0000 ->


crushkrl.6f
8x4kbits
0x1000 ->


crushkrl.6h
8x4kbits
0x2000 ->


crushkrl.6j
8x4kbits
0x3000 ->

 
GFX1 chips:

maketrax.5e
8x4kbits
0x0000 ->

 
GFX2 chips:

maketrax.5f
8x4kbits
0x0000 ->

 
PROMS chips:

82s123.7f
8x32bits
0x0000 ->


2s140.4a
8x256bits
0x0020 ->

 
SOUND1 chips:

82s126.1m
8x256bits
0x0000 ->


82s126.3m
8x256bits
0x0100 ->

 
crush2
Crush Roller (Kural Esco - bootleg?)
 
CPU1 chips:

tp1
8x2kbits
0x0000 ->


tp5a
8x2kbits
0x0800 ->


tp2
8x2kbits
0x1000 ->


tp6
8x2kbits
0x1800 ->


tp3
8x2kbits
0x2000 ->


tp7
8x2kbits
0x2800 ->


tp4
8x2kbits
0x3000 ->


tp8
8x2kbits
0x3800 ->

 
GFX1 chips:

tpa
8x2kbits
0x0000 ->


tpc
8x2kbits
0x0800 ->

 
GFX2 chips:

tpb
8x2kbits
0x0000 ->


tpd
8x2kbits
0x0800 ->

 
PROMS chips:

82s123.7f
8x32bits
0x0000 ->


2s140.4a
8x256bits
0x0020 ->

 
SOUND1 chips:

82s126.1m
8x256bits
0x0000 ->


82s126.3m
8x256bits
0x0100 ->

 
crush3
Crush Roller (Kural - bootleg?)
 
CPU1 chips:

unkmol.4e
8x2kbits
0x0000 ->


unkmol.6e
8x2kbits
0x0800 ->


unkmol.4f
8x2kbits
0x1000 ->


unkmol.6f
8x2kbits
0x1800 ->


unkmol.4h
8x2kbits
0x2000 ->


unkmol.6h
8x2kbits
0x2800 ->


unkmol.4j
8x2kbits
0x3000 ->


unkmol.6j
8x2kbits
0x3800 ->

 
GFX1 chips:

unkmol.5e
8x2kbits
0x0000 ->


unkmol.5h
8x2kbits
0x0800 ->

 
GFX2 chips:

unkmol.5f
8x2kbits
0x0000 ->


unkmol.5j
8x2kbits
0x0800 ->

 
PROMS chips:

82s123.7f
8x32bits
0x0000 ->


2s140.4a
8x256bits
0x0020 ->

 
SOUND1 chips:

82s126.1m
8x256bits
0x0000 ->


82s126.3m
8x256bits
0x0100 ->

 
maketrax
Make Trax (set 1)
 
CPU1 chips:

maketrax.6e
8x4kbits
0x0000 ->


maketrax.6f
8x4kbits
0x1000 ->


maketrax.6h
8x4kbits
0x2000 ->


maketrax.6j
8x4kbits
0x3000 ->

 
GFX1 chips:

maketrax.5e
8x4kbits
0x0000 ->

 
GFX2 chips:

maketrax.5f
8x4kbits
0x0000 ->

 
PROMS chips:

82s123.7f
8x32bits
0x0000 ->


2s140.4a
8x256bits
0x0020 ->

 
SOUND1 chips:

82s126.1m
8x256bits
0x0000 ->


82s126.3m
8x256bits
0x0100 ->

 
maketrxb
Make Trax (set 2)
 
CPU1 chips:

maketrax.6e
8x4kbits
0x0000 ->


maketrax.6f
8x4kbits
0x1000 ->


maketrxb.6h
8x4kbits
0x2000 ->


maketrxb.6j
8x4kbits
0x3000 ->

 
GFX1 chips:

maketrax.5e
8x4kbits
0x0000 ->

 
GFX2 chips:

maketrax.5f
8x4kbits
0x0000 ->

 
PROMS chips:

82s123.7f
8x32bits
0x0000 ->


2s140.4a
8x256bits
0x0020 ->

 
SOUND1 chips:

82s126.1m
8x256bits
0x0000 ->


82s126.3m
8x256bits
0x0100 ->

 
korosuke
Korosuke Roller
 
CPU1 chips:

kr.6e
8x4kbits
0x0000 ->


kr.6f
8x4kbits
0x1000 ->


kr.6h
8x4kbits
0x2000 ->


kr.6j
8x4kbits
0x3000 ->

 
GFX1 chips:

kr.5e
8x4kbits
0x0000 ->

 
GFX2 chips:

kr.5f
8x4kbits
0x0000 ->

 
PROMS chips:

82s123.7f
8x32bits
0x0000 ->


2s140.4a
8x256bits
0x0020 ->

 
SOUND1 chips:

82s126.1m
8x256bits
0x0000 ->


82s126.3m
8x256bits
0x0100 ->

 
mbrush
Magic Brush
 
CPU1 chips:

mbrush.6e
8x4kbits
0x0000 ->


mbrush.6f
8x4kbits
0x1000 ->


mbrush.6h
8x4kbits
0x2000 ->


mbrush.6j
8x4kbits
0x3000 ->

 
GFX1 chips:

tpa
8x2kbits
0x0000 ->


mbrush.5h
8x2kbits
0x0800 ->

 
GFX2 chips:

mbrush.5f
8x2kbits
0x0000 ->


tpd
8x2kbits
0x0800 ->

 
PROMS chips:

82s123.7f
8x32bits
0x0000 ->


2s140.4a
8x256bits
0x0020 ->

 
SOUND1 chips:

82s126.1m
8x256bits
0x0000 ->


82s126.3m
8x256bits
0x0100 ->

 
paintrlr
Paint Roller
 
CPU1 chips:

paintrlr.1
8x2kbits
0x0000 ->


paintrlr.5
8x2kbits
0x0800 ->


paintrlr.2
8x2kbits
0x1000 ->


paintrlr.6
8x2kbits
0x1800 ->


paintrlr.3
8x2kbits
0x2000 ->


paintrlr.7
8x2kbits
0x2800 ->


paintrlr.4
8x2kbits
0x3000 ->


paintrlr.8
8x2kbits
0x3800 ->

 
GFX1 chips:

tpa
8x2kbits
0x0000 ->


mbrush.5h
8x2kbits
0x0800 ->

 
GFX2 chips:

mbrush.5f
8x2kbits
0x0000 ->


tpd
8x2kbits
0x0800 ->

 
PROMS chips:

82s123.7f
8x32bits
0x0000 ->


2s140.4a
8x256bits
0x0020 ->

 
SOUND1 chips:

82s126.1m
8x256bits
0x0000 ->


82s126.3m
8x256bits
0x0100 ->