ARCADE ROMS

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Below is a table representhing the roms for Jatre Specter (set 2) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

invaders
Space Invaders
 
CPU1 chips:

invaders.h
8x2kbits
0x0000 ->


invaders.g
8x2kbits
0x0800 ->


invaders.f
8x2kbits
0x1000 ->


invaders.e
8x2kbits
0x1800 ->

 
sitv
Space Invaders (TV Version)
 
CPU1 chips:

tv0h.s1
8x2kbits
0x0000 ->


tv02.rp1
8x2kbits
0x0800 ->


tv03.n1
8x2kbits
0x1000 ->


tv04.m1
8x2kbits
0x1800 ->

 
sicv
Space Invaders (CV Version)
 
CPU1 chips:

cv17.bin
8x2kbits
0x0000 ->


cv18.bin
8x2kbits
0x0800 ->


cv19.bin
8x2kbits
0x1000 ->


cv20.bin
8x2kbits
0x1800 ->

 
PROMS chips:

cv01_1.bin
8x1kbits
0x0000 ->


cv02_2.bin
8x1kbits
0x0400 ->

 
sisv
Space Invaders (SV Version)
 
CPU1 chips:

sv0h.bin
8x1kbits
0x0000 ->


sv02.bin
8x1kbits
0x0400 ->


invaders.g
8x2kbits
0x0800 ->


invaders.f
8x2kbits
0x1000 ->


tv04.m1
8x2kbits
0x1800 ->

 
PROMS chips:

cv01_1.bin
8x1kbits
0x0000 ->


cv02_2.bin
8x1kbits
0x0400 ->

 
sisv2
Space Invaders (SV Version 2)
 
CPU1 chips:

sv0h.bin
8x1kbits
0x0000 ->


emag_si.b
8x1kbits
0x0400 ->


sv12
8x1kbits
0x0800 ->


invaders.f
8x2kbits
0x1000 ->


sv13
8x1kbits
0x1800 ->


sv14
8x1kbits
0x1c00 ->

 
PROMS chips:

cv01_1.bin
8x1kbits
0x0000 ->


cv02_2.bin
8x1kbits
0x0400 ->

 
searthin
Super Earth Invasion (set 1)
 
CPU1 chips:

earthinv.h
8x2kbits
0x0000 ->


earthinv.g
8x2kbits
0x0800 ->


earthinv.f
8x2kbits
0x1000 ->


earthinv.e
8x2kbits
0x1800 ->

 
searthia
Super Earth Invasion (set 2)
 
CPU1 chips:

unkh.h1
8x1kbits
0x0000 ->


unkg.g1
8x1kbits
0x0400 ->


unkf.f1
8x1kbits
0x0800 ->


unke.e1
8x1kbits
0x0c00 ->


unkd.d1
8x1kbits
0x1000 ->


unkc.c1
8x1kbits
0x1400 ->


unkb.b1
8x1kbits
0x1800 ->


unka.a1
8x1kbits
0x1c00 ->

 
spaceatt
Space Attack
 
CPU1 chips:

h
8x1kbits
0x0000 ->


sv02.bin
8x1kbits
0x0400 ->


f
8x1kbits
0x0800 ->


c
8x1kbits
0x1400 ->


b
8x1kbits
0x1800 ->


a
8x1kbits
0x1c00 ->

 
spaceat2
Space Attack II
 
CPU1 chips:

spaceatt.h
8x2kbits
0x0000 ->


spaceatt.g
8x2kbits
0x0800 ->


spaceatt.f
8x2kbits
0x1000 ->


spaceatt.e
8x2kbits
0x1800 ->

 
sinvzen
Super Invaders (Zenitone-Microsec)
 
CPU1 chips:

1.bin
8x1kbits
0x0000 ->


2.bin
8x1kbits
0x0400 ->


3.bin
8x1kbits
0x0800 ->


4.bin
8x1kbits
0x0c00 ->


5.bin
8x1kbits
0x1000 ->


6.bin
8x1kbits
0x1400 ->


7.bin
8x1kbits
0x1800 ->


8.bin
8x1kbits
0x1c00 ->

 
sinvemag
Super Invaders (EMAG)
 
CPU1 chips:

sv0h.bin
8x1kbits
0x0000 ->


emag_si.b
8x1kbits
0x0400 ->


emag_si.c
8x1kbits
0x0800 ->


emag_si.d
8x1kbits
0x1400 ->


emag_si.e
8x1kbits
0x1800 ->


emag_si.f
8x1kbits
0x1c00 ->

 
tst_invd
Space Invaders Test ROM
 
CPU1 chips:

test.h
8x2kbits
0x0000 ->


invaders.g
8x2kbits
0x0800 ->


invaders.f
8x2kbits
0x1000 ->


invaders.e
8x2kbits
0x1800 ->

 
alieninv
Alien Invasion Part II
 
CPU1 chips:

1h.bin
8x2kbits
0x0000 ->


1g.bin
8x2kbits
0x0800 ->


1f.bin
8x2kbits
0x1000 ->


1e.bin
8x2kbits
0x1800 ->

 
spceking
Space King
 
CPU1 chips:

invaders.h
8x2kbits
0x0000 ->


spcekng2
8x2kbits
0x0800 ->


spcekng3
8x2kbits
0x1000 ->


spcekng4
8x2kbits
0x1800 ->

 
spcewars
Space War (Sanritsu)
 
CPU1 chips:

sanritsu.1
8x1kbits
0x0000 ->


sanritsu.2
8x1kbits
0x0400 ->


ic35.bin
8x2kbits
0x0800 ->


sanritsu.5
8x1kbits
0x1000 ->


sanritsu.6
8x1kbits
0x1400 ->


sanritsu.7
8x1kbits
0x1800 ->


sanritsu.8
8x1kbits
0x1c00 ->


sanritsu.9
8x1kbits
0x4000 ->

 
spacewr3
Space War Part 3
 
CPU1 chips:

ic36.bin
8x2kbits
0x0000 ->


ic35.bin
8x2kbits
0x0800 ->


ic34.bin
8x2kbits
0x1000 ->


ic33.bin
8x2kbits
0x1800 ->


ic32.bin
8x2kbits
0x4000 ->

 
invaderl
Space Invaders (Logitec)
 
CPU1 chips:

c01
8x1kbits
0x0000 ->


c02
8x1kbits
0x0400 ->


c03
8x1kbits
0x0800 ->


c07
8x1kbits
0x1000 ->


c04
8x1kbits
0x1400 ->


c05
8x1kbits
0x1800 ->


sv06.bin
8x1kbits
0x1c00 ->

 
invader4
Space Invaders Part Four
 
CPU1 chips:

spin4.a
8x2kbits
0x0000 ->


spin4.b
8x2kbits
0x0800 ->


spin4.c
8x2kbits
0x1000 ->


spin4.d
8x2kbits
0x1800 ->

 
jspecter
Jatre Specter (set 1)
 
CPU1 chips:

3305.u6
8x4kbits
0x0000 ->


3306.u7
8x4kbits
0x1400 ->

 
jspectr2
Jatre Specter (set 2)
 
CPU1 chips:

unksi.b2
8x4kbits
0x0000 ->


unksi.a2
8x4kbits
0x1400 ->

 
cosmicmo
Cosmic Monsters
 
CPU1 chips:

cosmicmo.1
8x1kbits
0x0000 ->


cosmicmo.2
8x1kbits
0x0400 ->


cosmicmo.3
8x1kbits
0x0800 ->


cosmicmo.4
8x1kbits
0x0c00 ->


cosmicmo.5
8x1kbits
0x4000 ->


cosmicmo.6
8x1kbits
0x4400 ->


cosmicmo.7
8x1kbits
0x4800 ->

 
superinv
Super Invaders
 
CPU1 chips:

00
8x1kbits
0x0000 ->


01
8x1kbits
0x0400 ->


02
8x1kbits
0x0800 ->


03
8x1kbits
0x1400 ->


04
8x1kbits
0x1800 ->


05
8x1kbits
0x1c00 ->

 
invasion
Invasion
 
CPU1 chips:

10136-0.0k
8x1kbits
0x0000 ->


10136-1.1k
8x1kbits
0x0400 ->


10136-2.2k
8x1kbits
0x0800 ->


10136-5.5k
8x1kbits
0x1400 ->


10136-6.6k
8x1kbits
0x1800 ->


10136-7.7k
8x1kbits
0x1c00 ->