ARCADE ROMS

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Below is a table representhing the roms for J. J. Squawkers and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

jjsquawk
J. J. Squawkers
 
CPU1 chips:

jj-rom1.040
8x256kbits
0x000000 ->


jj-rom2.040
8x256kbits
0x000001 ->

 
GFX1 chips:

jj-rom9
8x512kbits
0x000000 ->


jj-rom10
8x512kbits
0x080000 ->


jj-rom7
8x512kbits
0x100000 ->


jj-rom8
8x512kbits
0x180000 ->

 
GFX2 chips:

jj-rom11
8x512kbits
0x000000 ->


jj-rom12
8x512kbits
0x080000 ->


jj-rom3.040
8x512kbits
0x100000 ->

 
GFX3 chips:

jj-rom14
8x512kbits
0x000000 ->


jj-rom13
8x512kbits
0x080000 ->


jj-rom4.040
8x512kbits
0x100000 ->

 
SOUND1 chips:

jj-rom5.040
8x512kbits
0x000000 ->


jj-rom6.040
8x512kbits
0x080000 ->