ARCADE ROMS

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Below is a table representhing the roms for Cobra-Command (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

cobracom
Cobra-Command (World revision 5)
 
CPU1 chips:

el11-5.bin
8x32kbits
0x08000 ->


el12-4.bin
8x64kbits
0x10000 ->


el13.bin
8x64kbits
0x20000 ->

 
CPU2 chips:

el10-4.bin
8x32kbits
0x8000 ->

 
GFX1 chips:

el14.bin
8x32kbits
0x00000 ->

 
GFX2 chips:

el00-4.bin
8x64kbits
0x00000 ->


el01-4.bin
8x64kbits
0x20000 ->


el02-4.bin
8x64kbits
0x40000 ->


el03-4.bin
8x64kbits
0x60000 ->

 
GFX3 chips:

el05.bin
8x64kbits
0x00000 ->


el06.bin
8x64kbits
0x20000 ->


el04.bin
8x64kbits
0x40000 ->


el07.bin
8x64kbits
0x60000 ->

 
GFX4 chips:

el08.bin
8x32kbits
0x00000 ->


el09.bin
8x32kbits
0x20000 ->

 
cobracmj
Cobra-Command (Japan)
 
CPU1 chips:

eh-11.rom
8x32kbits
0x08000 ->


eh-12.rom
8x64kbits
0x10000 ->


el13.bin
8x64kbits
0x20000 ->

 
CPU2 chips:

eh-10.rom
8x32kbits
0x8000 ->

 
GFX1 chips:

el14.bin
8x32kbits
0x00000 ->

 
GFX2 chips:

eh-00.rom
8x64kbits
0x00000 ->


eh-01.rom
8x64kbits
0x20000 ->


eh-02.rom
8x64kbits
0x40000 ->


eh-03.rom
8x64kbits
0x60000 ->

 
GFX3 chips:

el05.bin
8x64kbits
0x00000 ->


el06.bin
8x64kbits
0x20000 ->


el04.bin
8x64kbits
0x40000 ->


el07.bin
8x64kbits
0x60000 ->

 
GFX4 chips:

el08.bin
8x32kbits
0x00000 ->


el09.bin
8x32kbits
0x20000 ->