ARCADE ROMS

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Below is a table representhing the roms for Crystal Castles (version 4) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

ccastles
Crystal Castles (version 4)
 
CPU1 chips:

022-403.bin
8x8kbits
0x0a000 ->


022-404.bin
8x8kbits
0x0c000 ->


022-405.bin
8x8kbits
0x0e000 ->


ccastles.102
8x8kbits
0x10000 ->


ccastles.101
8x8kbits
0x12000 ->

 
GFX1 chips:

ccastles.107
8x8kbits
0x0000 ->


ccastles.106
8x8kbits
0x2000 ->

 
ccastle3
Crystal Castles (version 3)
 
CPU1 chips:

ccastles.303
8x8kbits
0x0a000 ->


ccastles.304
8x8kbits
0x0c000 ->


ccastles.305
8x8kbits
0x0e000 ->


ccastles.102
8x8kbits
0x10000 ->


ccastles.101
8x8kbits
0x12000 ->

 
GFX1 chips:

ccastles.107
8x8kbits
0x0000 ->


ccastles.106
8x8kbits
0x2000 ->

 
ccastle2
Crystal Castles (version 2)
 
CPU1 chips:

ccastles.203
8x8kbits
0x0a000 ->


ccastles.204
8x8kbits
0x0c000 ->


ccastles.205
8x8kbits
0x0e000 ->


ccastles.102
8x8kbits
0x10000 ->


ccastles.101
8x8kbits
0x12000 ->

 
GFX1 chips:

ccastles.107
8x8kbits
0x0000 ->


ccastles.106
8x8kbits
0x2000 ->