ARCADE ROMS

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Below is a table representhing the roms for Carnival (upright) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

carnival
Carnival (upright)
 
CPU1 chips:

651u33.cpu
8x1kbits
0x0000 ->


652u32.cpu
8x1kbits
0x0400 ->


653u31.cpu
8x1kbits
0x0800 ->


654u30.cpu
8x1kbits
0x0c00 ->


655u29.cpu
8x1kbits
0x1000 ->


656u28.cpu
8x1kbits
0x1400 ->


657u27.cpu
8x1kbits
0x1800 ->


658u26.cpu
8x1kbits
0x1c00 ->


659u8.cpu
8x1kbits
0x2000 ->


660u7.cpu
8x1kbits
0x2400 ->


661u6.cpu
8x1kbits
0x2800 ->


662u5.cpu
8x1kbits
0x2c00 ->


663u4.cpu
8x1kbits
0x3000 ->


664u3.cpu
8x1kbits
0x3400 ->


665u2.cpu
8x1kbits
0x3800 ->


666u1.cpu
8x1kbits
0x3c00 ->

 
PROMS chips:

316-633
8x32bits
0x0000 ->

 
CPU2 chips:

crvl.snd
8x1kbits
0x0000 ->

 
carnvckt
Carnival (cocktail)
 
CPU1 chips:

epr501
8x1kbits
0x0000 ->


652u32.cpu
8x1kbits
0x0400 ->


653u31.cpu
8x1kbits
0x0800 ->


654u30.cpu
8x1kbits
0x0c00 ->


655u29.cpu
8x1kbits
0x1000 ->


epr506
8x1kbits
0x1400 ->


epr507
8x1kbits
0x1800 ->


epr508
8x1kbits
0x1c00 ->


epr509
8x1kbits
0x2000 ->


epr510
8x1kbits
0x2400 ->


epr511
8x1kbits
0x2800 ->


epr512
8x1kbits
0x2c00 ->


epr513
8x1kbits
0x3000 ->


epr514
8x1kbits
0x3400 ->


epr515
8x1kbits
0x3800 ->


epr516
8x1kbits
0x3c00 ->

 
PROMS chips:

316-633
8x32bits
0x0000 ->

 
CPU2 chips:

crvl.snd
8x1kbits
0x0000 ->