ARCADE ROMS

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Below is a table representhing the roms for Capcom Bowling (set 2) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

capbowl
Capcom Bowling (set 1)
 
CPU1 chips:

u6
8x32kbits
0x08000 ->


gr0
8x32kbits
0x10000 ->


gr1
8x32kbits
0x18000 ->


gr2
8x32kbits
0x20000 ->

 
CPU2 chips:

sound
8x32kbits
0x8000 ->

 
capbowl2
Capcom Bowling (set 2)
 
CPU1 chips:

progrev3.u6
8x32kbits
0x08000 ->


gr0
8x32kbits
0x10000 ->


gr1
8x32kbits
0x18000 ->


gr2
8x32kbits
0x20000 ->

 
CPU2 chips:

sound
8x32kbits
0x8000 ->

 
capbowl3
Capcom Bowling (set 3)
 
CPU1 chips:

bowl30.bin
8x32kbits
0x08000 ->


bfb.gr0
8x32kbits
0x10000 ->


bfb.gr1
8x32kbits
0x18000 ->


bfb.gr2
8x32kbits
0x20000 ->

 
CPU2 chips:

sound-r2.bin
8x32kbits
0x8000 ->

 
capbowl4
Capcom Bowling (set 4)
 
CPU1 chips:

bfb.u6
8x32kbits
0x08000 ->


bfb.gr0
8x32kbits
0x10000 ->


bfb.gr1
8x32kbits
0x18000 ->


bfb.gr2
8x32kbits
0x20000 ->

 
CPU2 chips:

bfb.u30
8x32kbits
0x8000 ->

 
clbowl
Coors Light Bowling
 
CPU1 chips:

u6.cl
8x32kbits
0x08000 ->


gr0.cl
8x32kbits
0x10000 ->


gr1.cl
8x32kbits
0x18000 ->


gr2.cl
8x32kbits
0x20000 ->

 
CPU2 chips:

sound.cl
8x32kbits
0x8000 ->