ARCADE ROMS

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Below is a table representhing the roms for Espial (Europe) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

espial
Espial (US?)
 
CPU1 chips:

espial.3
8x8kbits
0x0000 ->


espial.4
8x8kbits
0x2000 ->


espial.6
8x4kbits
0x4000 ->


espial.5
8x4kbits
0xc000 ->

 
CPU2 chips:

espial.1
8x4kbits
0x0000 ->


espial.2
8x4kbits
0x1000 ->

 
GFX1 chips:

espial.8
8x8kbits
0x0000 ->


espial.7
8x4kbits
0x2000 ->

 
GFX2 chips:

espial.10
8x4kbits
0x0000 ->


espial.9
8x4kbits
0x1000 ->

 
PROMS chips:

espial.1f
8x256bits
0x0000 ->


espial.1h
8x256bits
0x0100 ->

 
espiale
Espial (Europe)
 
CPU1 chips:

2764.3
8x8kbits
0x0000 ->


2764.4
8x8kbits
0x2000 ->


2732.6
8x4kbits
0x4000 ->


2732.5
8x4kbits
0xc000 ->

 
CPU2 chips:

2732.1
8x4kbits
0x0000 ->


2732.2
8x4kbits
0x1000 ->

 
GFX1 chips:

espial.8
8x8kbits
0x0000 ->


espial.7
8x4kbits
0x2000 ->

 
GFX2 chips:

espial.10
8x4kbits
0x0000 ->


espial.9
8x4kbits
0x1000 ->

 
PROMS chips:

espial.1f
8x256bits
0x0000 ->


espial.1h
8x256bits
0x0100 ->