ARCADE ROMS

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Below is a table representhing the roms for Equites and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

equites
Equites
 
CPU1 chips:

ep1
8x8kbits
0x00001 ->


ep5
8x8kbits
0x00000 ->


epr-ep2.12d
8x8kbits
0x04001 ->


epr-ep6.12b
8x8kbits
0x04000 ->


epr-ep3.10d
8x8kbits
0x08001 ->


epr-ep7.10b
8x8kbits
0x08000 ->


ep4
8x8kbits
0x0c001 ->


ep8
8x8kbits
0x0c000 ->

 
CPU2 chips:

ev1.1m
8x8kbits
0x00000 ->


ev2.1l
8x8kbits
0x02000 ->


ev3.1k
8x8kbits
0x04000 ->


ev4.1h
8x8kbits
0x06000 ->

 
GFX1 chips:

ep9
8x4kbits
0x00000 ->

 
GFX2 chips:

eb5.7h
8x8kbits
0x00000 ->


eb5.7h
8x8kbits
0x02000 ->


eb1.7f
8x8kbits
0x04000 ->


eb2.8f
8x8kbits
0x06000 ->

 
GFX3 chips:

eb6.8h
8x8kbits
0x00000 ->


eb6.8h
8x8kbits
0x02000 ->


eb3.10f
8x8kbits
0x04000 ->


eb4.11f
8x8kbits
0x06000 ->

 
GFX4 chips:

es5.5h
8x8kbits
0x00000 ->


es5.5h
8x8kbits
0x02000 ->


es1.5f
8x8kbits
0x04000 ->


es2.4f
8x8kbits
0x06000 ->

 
GFX5 chips:

es6.4h
8x8kbits
0x00000 ->


es6.4h
8x8kbits
0x02000 ->


es3.2f
8x8kbits
0x04000 ->


es4.1f
8x8kbits
0x06000 ->

 
PROMS chips:

bprom.3a
8x256bits
0x00000 ->


bprom.1a
8x256bits
0x00100 ->


bprom.2a
8x256bits
0x00200 ->

 
USER1 chips:

bprom.6b
8x256bits
0x0000 ->


bprom.7b
8x256bits
0x0000 ->


bprom.9b
8x256bits
0x0000 ->


bprom.10b
8x256bits
0x0000 ->

 
USER2 chips:

bprom.3h
8x32bits
0x00000 ->

 
equitess
Equites (Sega)
 
CPU1 chips:

epr-ep1.13d
8x8kbits
0x00001 ->


epr-ep5.13b
8x8kbits
0x00000 ->


epr-ep2.12d
8x8kbits
0x04001 ->


epr-ep6.12b
8x8kbits
0x04000 ->


epr-ep3.10d
8x8kbits
0x08001 ->


epr-ep7.10b
8x8kbits
0x08000 ->


epr-ep4.9d
8x8kbits
0x0c001 ->


epr-ep8.9b
8x8kbits
0x0c000 ->

 
CPU2 chips:

ev1.1m
8x8kbits
0x00000 ->


ev2.1l
8x8kbits
0x02000 ->


ev3.1k
8x8kbits
0x04000 ->


ev4.1h
8x8kbits
0x06000 ->

 
GFX1 chips:

epr-ep0.3e
8x4kbits
0x00000 ->

 
GFX2 chips:

eb5.7h
8x8kbits
0x00000 ->


eb5.7h
8x8kbits
0x02000 ->


eb1.7f
8x8kbits
0x04000 ->


eb2.8f
8x8kbits
0x06000 ->

 
GFX3 chips:

eb6.8h
8x8kbits
0x00000 ->


eb6.8h
8x8kbits
0x02000 ->


eb3.10f
8x8kbits
0x04000 ->


eb4.11f
8x8kbits
0x06000 ->

 
GFX4 chips:

es5.5h
8x8kbits
0x00000 ->


es5.5h
8x8kbits
0x02000 ->


es1.5f
8x8kbits
0x04000 ->


es2.4f
8x8kbits
0x06000 ->

 
GFX5 chips:

es6.4h
8x8kbits
0x00000 ->


es6.4h
8x8kbits
0x02000 ->


es3.2f
8x8kbits
0x04000 ->


es4.1f
8x8kbits
0x06000 ->

 
PROMS chips:

bprom.3a
8x256bits
0x00000 ->


bprom.1a
8x256bits
0x00100 ->


bprom.2a
8x256bits
0x00200 ->

 
USER1 chips:

bprom.6b
8x256bits
0x0000 ->


bprom.7b
8x256bits
0x0000 ->


bprom.9b
8x256bits
0x0000 ->


bprom.10b
8x256bits
0x0000 ->

 
USER2 chips:

bprom.3h
8x32bits
0x00000 ->