ARCADE ROMS

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Below is a table representhing the roms for Empire City: 1931 (Japan) and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

empcity
Empire City: 1931 (bootleg?)
 
CPU1 chips:

ec_01.rom
8x32kbits
0x00000 ->


ec_02.rom
8x32kbits
0x10000 ->

 
CPU2 chips:

ec_04.rom
8x32kbits
0x0000 ->

 
GFX1 chips:

sf17.bin
8x8kbits
0x0000 ->

 
GFX2 chips:

sf07.bin
8x32kbits
0x10000 ->


sf08.bin
8x32kbits
0x18000 ->


sf05.bin
8x32kbits
0x00000 ->


sf06.bin
8x32kbits
0x08000 ->

 
GFX3 chips:

sf13.bin
8x32kbits
0x10000 ->


sf14.bin
8x32kbits
0x18000 ->


sf11.bin
8x32kbits
0x00000 ->


sf12.bin
8x32kbits
0x08000 ->

 
GFX4 chips:

sf20.bin
8x32kbits
0x10000 ->


sf21.bin
8x32kbits
0x18000 ->


sf18.bin
8x32kbits
0x00000 ->


sf19.bin
8x32kbits
0x08000 ->

 
GFX5 chips:

sf09.bin
8x32kbits
0x00000 ->


sf10.bin
8x32kbits
0x08000 ->

 
GFX6 chips:

sf15.bin
8x32kbits
0x00000 ->


sf16.bin
8x32kbits
0x08000 ->

 
PROMS chips:

82s129.006
8x256bits
0x0000 ->


82s129.002
8x256bits
0x0100 ->


82s129.003
8x256bits
0x0200 ->


82s129.004
8x256bits
0x0300 ->


82s129.005
8x256bits
0x0400 ->


82s129.052
8x256bits
0x0500 ->


82s129.066
8x256bits
0x0600 ->


82s129.015
8x256bits
0x0700 ->

 
SOUND1 chips:

sf04.bin
8x32kbits
0x00000 ->

 
empcityu
Empire City: 1931 (US)
 
CPU1 chips:

cpu.4u
8x32kbits
0x00000 ->


cpu.2u
8x32kbits
0x10000 ->

 
CPU2 chips:

ec_04.rom
8x32kbits
0x0000 ->

 
GFX1 chips:

vid.2p
8x8kbits
0x0000 ->

 
GFX2 chips:

sf07.bin
8x32kbits
0x10000 ->


sf08.bin
8x32kbits
0x18000 ->


sf05.bin
8x32kbits
0x00000 ->


sf06.bin
8x32kbits
0x08000 ->

 
GFX3 chips:

sf13.bin
8x32kbits
0x10000 ->


sf14.bin
8x32kbits
0x18000 ->


sf11.bin
8x32kbits
0x00000 ->


sf12.bin
8x32kbits
0x08000 ->

 
GFX4 chips:

sf20.bin
8x32kbits
0x10000 ->


sf21.bin
8x32kbits
0x18000 ->


sf18.bin
8x32kbits
0x00000 ->


sf19.bin
8x32kbits
0x08000 ->

 
GFX5 chips:

sf09.bin
8x32kbits
0x00000 ->


sf10.bin
8x32kbits
0x08000 ->

 
GFX6 chips:

sf15.bin
8x32kbits
0x00000 ->


sf16.bin
8x32kbits
0x08000 ->

 
PROMS chips:

82s129.006
8x256bits
0x0000 ->


82s129.002
8x256bits
0x0100 ->


82s129.003
8x256bits
0x0200 ->


82s129.004
8x256bits
0x0300 ->


82s129.005
8x256bits
0x0400 ->


82s129.052
8x256bits
0x0500 ->


82s129.066
8x256bits
0x0600 ->


82s129.015
8x256bits
0x0700 ->

 
SOUND1 chips:

sf04.bin
8x32kbits
0x00000 ->

 
USER1 chips:

82s123.a7
8x32bits
0x0000 ->

 
empcityj
Empire City: 1931 (Japan)
 
CPU1 chips:

1.bin
8x32kbits
0x00000 ->


2.bin
8x32kbits
0x10000 ->

 
CPU2 chips:

ec_04.rom
8x32kbits
0x0000 ->

 
GFX1 chips:

sf17.bin
8x8kbits
0x0000 ->

 
GFX2 chips:

sf07.bin
8x32kbits
0x10000 ->


sf08.bin
8x32kbits
0x18000 ->


sf05.bin
8x32kbits
0x00000 ->


sf06.bin
8x32kbits
0x08000 ->

 
GFX3 chips:

sf13.bin
8x32kbits
0x10000 ->


sf14.bin
8x32kbits
0x18000 ->


sf11.bin
8x32kbits
0x00000 ->


sf12.bin
8x32kbits
0x08000 ->

 
GFX4 chips:

sf20.bin
8x32kbits
0x10000 ->


sf21.bin
8x32kbits
0x18000 ->


sf18.bin
8x32kbits
0x00000 ->


sf19.bin
8x32kbits
0x08000 ->

 
GFX5 chips:

sf09.bin
8x32kbits
0x00000 ->


sf10.bin
8x32kbits
0x08000 ->

 
GFX6 chips:

sf15.bin
8x32kbits
0x00000 ->


sf16.bin
8x32kbits
0x08000 ->

 
PROMS chips:

82s129.006
8x256bits
0x0000 ->


82s129.002
8x256bits
0x0100 ->


82s129.003
8x256bits
0x0200 ->


82s129.004
8x256bits
0x0300 ->


82s129.005
8x256bits
0x0400 ->


82s129.052
8x256bits
0x0500 ->


82s129.066
8x256bits
0x0600 ->


82s129.015
8x256bits
0x0700 ->

 
SOUND1 chips:

sf04.bin
8x32kbits
0x00000 ->

 
stfight
Street Fight (Germany)
 
CPU1 chips:

a-1.4q
8x32kbits
0x00000 ->


sf02.bin
8x32kbits
0x10000 ->

 
CPU2 chips:

sf03.bin
8x32kbits
0x0000 ->

 
GFX1 chips:

sf17.bin
8x8kbits
0x0000 ->

 
GFX2 chips:

sf07.bin
8x32kbits
0x10000 ->


sf08.bin
8x32kbits
0x18000 ->


sf05.bin
8x32kbits
0x00000 ->


sf06.bin
8x32kbits
0x08000 ->

 
GFX3 chips:

sf13.bin
8x32kbits
0x10000 ->


sf14.bin
8x32kbits
0x18000 ->


sf11.bin
8x32kbits
0x00000 ->


sf12.bin
8x32kbits
0x08000 ->

 
GFX4 chips:

sf20.bin
8x32kbits
0x10000 ->


sf21.bin
8x32kbits
0x18000 ->


sf18.bin
8x32kbits
0x00000 ->


sf19.bin
8x32kbits
0x08000 ->

 
GFX5 chips:

sf09.bin
8x32kbits
0x00000 ->


sf10.bin
8x32kbits
0x08000 ->

 
GFX6 chips:

sf15.bin
8x32kbits
0x00000 ->


sf16.bin
8x32kbits
0x08000 ->

 
PROMS chips:

82s129.006
8x256bits
0x0000 ->


82s129.002
8x256bits
0x0100 ->


82s129.003
8x256bits
0x0200 ->


82s129.004
8x256bits
0x0300 ->


82s129.005
8x256bits
0x0400 ->


82s129.052
8x256bits
0x0500 ->


82s129.066
8x256bits
0x0600 ->


82s129.015
8x256bits
0x0700 ->

 
SOUND1 chips:

sf04.bin
8x32kbits
0x00000 ->

 
stfighta
Street Fight
 
CPU1 chips:

sfight2.bin
8x32kbits
0x00000 ->


sfight1.bin
8x32kbits
0x10000 ->

 
CPU2 chips:

sf03.bin
8x32kbits
0x0000 ->

 
GFX1 chips:

sf17.bin
8x8kbits
0x0000 ->

 
GFX2 chips:

sf07.bin
8x32kbits
0x10000 ->


sf08.bin
8x32kbits
0x18000 ->


sf05.bin
8x32kbits
0x00000 ->


sf06.bin
8x32kbits
0x08000 ->

 
GFX3 chips:

sf13.bin
8x32kbits
0x10000 ->


sf14.bin
8x32kbits
0x18000 ->


sf11.bin
8x32kbits
0x00000 ->


sf12.bin
8x32kbits
0x08000 ->

 
GFX4 chips:

sf20.bin
8x32kbits
0x10000 ->


sf21.bin
8x32kbits
0x18000 ->


sf18.bin
8x32kbits
0x00000 ->


sf19.bin
8x32kbits
0x08000 ->

 
GFX5 chips:

sf09.bin
8x32kbits
0x00000 ->


sf10.bin
8x32kbits
0x08000 ->

 
GFX6 chips:

sf15.bin
8x32kbits
0x00000 ->


sf16.bin
8x32kbits
0x08000 ->

 
PROMS chips:

82s129.006
8x256bits
0x0000 ->


82s129.002
8x256bits
0x0100 ->


82s129.003
8x256bits
0x0200 ->


82s129.004
8x256bits
0x0300 ->


82s129.005
8x256bits
0x0400 ->


82s129.052
8x256bits
0x0500 ->


82s129.066
8x256bits
0x0600 ->


82s129.015
8x256bits
0x0700 ->

 
SOUND1 chips:

sf04.bin
8x32kbits
0x00000 ->