ARCADE ROMS

[ 0-9 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z ]


<< back to rom structure front page

Below is a table representhing the roms for Eggs and its clones (if any). Red roms are similar between all versions but green roms differ, which means that if you wish to change the game's region or language, it may be possible make the change simply by reprogramming fresh roms with other version's contents.

Note that the rom information displayed here is automatically parsed from Multiple Arcade Machine Emulator (www.mame.net) C source code, so some of it can be incorrect. However, if you notice that some parts of the data are constantly incorrectly displayed in more than one game, please contact me so that I can fix the problem.

You might also be interested in this game's dip switches.

scregg
Scrambled Egg
 
CPU1 chips:

scregg.e14
8x4kbits
0x3000 ->


scregg.d14
8x4kbits
0x4000 ->


scregg.c14
8x4kbits
0x5000 ->


scregg.b14
8x4kbits
0x6000 ->


scregg.a14
8x4kbits
0x7000 ->

 
GFX1 chips:

scregg.j12
8x4kbits
0x0000 ->


scregg.j10
8x4kbits
0x1000 ->


scregg.h12
8x4kbits
0x2000 ->


scregg.h10
8x4kbits
0x3000 ->


scregg.g12
8x4kbits
0x4000 ->


scregg.g10
8x4kbits
0x5000 ->

 
PROMS chips:

screggco.c6
8x32bits
0x0000 ->


screggco.b4
8x32bits
0x0020 ->

 
eggs
Eggs
 
CPU1 chips:

e14.bin
8x4kbits
0x3000 ->


d14.bin
8x4kbits
0x4000 ->


c14.bin
8x4kbits
0x5000 ->


b14.bin
8x4kbits
0x6000 ->


a14.bin
8x4kbits
0x7000 ->

 
GFX1 chips:

j12.bin
8x4kbits
0x0000 ->


j10.bin
8x4kbits
0x1000 ->


h12.bin
8x4kbits
0x2000 ->


h10.bin
8x4kbits
0x3000 ->


g12.bin
8x4kbits
0x4000 ->


g10.bin
8x4kbits
0x5000 ->

 
PROMS chips:

eggs.c6
8x32bits
0x0000 ->


screggco.b4
8x32bits
0x0020 ->